2026-02-17 16:37:36 +01:00
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from typing import List, Dict, TYPE_CHECKING
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2026-02-10 09:53:49 +01:00
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2026-02-17 16:37:36 +01:00
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from PyQt6.QtWidgets import QDialog
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from PyQt6.QtWidgets import QMessageBox
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2026-02-18 11:15:53 +01:00
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from PyQt6.QtGui import QIcon
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2026-02-10 09:53:49 +01:00
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2026-02-18 11:15:53 +01:00
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from warchron.constants import ItemType, RefreshScope, Icons, IconName, ContextType
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2026-02-17 16:37:36 +01:00
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from warchron.model.exception import ForbiddenOperation, DomainError
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2026-02-18 11:15:53 +01:00
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from warchron.model.tie_manager import TieResolver
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2026-02-13 15:44:28 +01:00
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from warchron.model.round import Round
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from warchron.model.war import War
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2026-02-10 09:53:49 +01:00
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if TYPE_CHECKING:
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from warchron.controller.app_controller import AppController
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2026-02-17 16:37:36 +01:00
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from warchron.controller.dtos import (
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ParticipantOption,
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SectorDTO,
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ChoiceDTO,
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BattleDTO,
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TieContext,
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)
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from warchron.controller.closure_workflow import RoundClosureWorkflow
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2026-02-12 10:07:03 +01:00
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from warchron.view.choice_dialog import ChoiceDialog
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from warchron.view.battle_dialog import BattleDialog
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from warchron.view.tie_dialog import TieDialog
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class RoundController:
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def __init__(self, app: "AppController"):
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self.app = app
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def _fill_round_details(self, round_id: str) -> None:
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rnd = self.app.model.get_round(round_id)
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camp = self.app.model.get_campaign_by_round(round_id)
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war = self.app.model.get_war_by_round(round_id)
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self.app.view.show_round_details(index=camp.get_round_index(round_id))
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participants = self.app.model.get_round_participants(round_id)
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sectors = camp.get_sectors_in_round(round_id)
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choices_for_display: List[ChoiceDTO] = []
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for part in participants:
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choice = rnd.get_choice(part.id)
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if not choice:
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choice = self.app.model.create_choice(
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round_id=rnd.id, participant_id=part.id
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)
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priority_name = (
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camp.get_sector_name(choice.priority_sector_id)
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if choice.priority_sector_id is not None
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else ""
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)
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secondary_name = (
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camp.get_sector_name(choice.secondary_sector_id)
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if choice.secondary_sector_id is not None
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else ""
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)
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choices_for_display.append(
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ChoiceDTO(
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id=choice.participant_id,
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participant_name=self.app.model.get_participant_name(
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part.war_participant_id
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),
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priority_sector=priority_name,
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secondary_sector=secondary_name,
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comment=choice.comment,
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)
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)
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self.app.view.display_round_choices(choices_for_display)
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battles_for_display: List[BattleDTO] = []
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for sect in sectors:
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battle = rnd.get_battle(sect.id)
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if not battle:
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battle = self.app.model.create_battle(
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round_id=rnd.id, sector_id=sect.id
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)
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state_icon = Icons.get(IconName.ONGOING)
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if battle.is_finished():
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state_icon = Icons.get(IconName.DONE)
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if battle.player_1_id:
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camp_part = camp.participants[battle.player_1_id]
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player_1_name = self.app.model.get_participant_name(
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camp_part.war_participant_id
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)
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else:
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player_1_name = ""
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if battle.player_2_id:
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camp_part = camp.participants[battle.player_2_id]
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player_2_name = self.app.model.get_participant_name(
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camp_part.war_participant_id
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)
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else:
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player_2_name = ""
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if battle.winner_id:
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camp_part = camp.participants[battle.winner_id]
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winner_name = self.app.model.get_participant_name(
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camp_part.war_participant_id
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)
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else:
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winner_name = ""
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p1_icon = None
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p2_icon = None
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p1_tooltip = None
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p2_tooltip = None
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if battle.is_draw():
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p1_icon = Icons.get(IconName.DRAW)
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p2_icon = Icons.get(IconName.DRAW)
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if TieResolver.was_tie_broken_by_tokens(
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war, ContextType.BATTLE, battle.sector_id
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):
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effective_winner = TieResolver.get_effective_winner_id(
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war, ContextType.BATTLE, battle.sector_id, None
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)
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p1_war = None
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if battle.player_1_id is not None:
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p1_war = camp.participants[
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battle.player_1_id
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].war_participant_id
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pixmap = Icons.get_pixmap(IconName.TIEBREAK_TOKEN)
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if effective_winner == p1_war:
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p1_icon = QIcon(pixmap)
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p1_tooltip = "Won by tie-break"
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else:
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p2_icon = QIcon(pixmap)
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p2_tooltip = "Won by tie-break"
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elif battle.winner_id:
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if battle.winner_id == battle.player_1_id:
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p1_icon = Icons.get(IconName.WIN)
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elif battle.winner_id == battle.player_2_id:
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p2_icon = Icons.get(IconName.WIN)
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battles_for_display.append(
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BattleDTO(
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id=battle.sector_id,
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sector_name=camp.get_sector_name(battle.sector_id),
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player_1=player_1_name,
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player_2=player_2_name,
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winner=winner_name,
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score=battle.score,
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victory_condition=battle.victory_condition,
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comment=battle.comment,
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state_icon=state_icon,
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player1_icon=p1_icon,
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player2_icon=p2_icon,
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player1_tooltip=p1_tooltip,
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player2_tooltip=p2_tooltip,
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)
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)
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self.app.view.display_round_battles(battles_for_display)
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self.app.view.endRoundBtn.setEnabled(not rnd.is_over)
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def create_round(self) -> Round | None:
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campaign_id = self.app.navigation.selected_campaign_id
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if not campaign_id:
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return None
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return self.app.model.add_round(campaign_id)
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def close_round(self) -> None:
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round_id = self.app.navigation.selected_round_id
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if not round_id:
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return
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rnd = self.app.model.get_round(round_id)
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camp = self.app.model.get_campaign_by_round(round_id)
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war = self.app.model.get_war_by_round(round_id)
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workflow = RoundClosureWorkflow(self.app)
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try:
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workflow.start(war, camp, rnd)
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except DomainError as e:
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QMessageBox.warning(
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self.app.view,
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"Deletion forbidden",
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str(e),
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)
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self.app.is_dirty = True
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self.app.navigation.refresh(RefreshScope.CURRENT_SELECTION_DETAILS)
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self.app.navigation.refresh_and_select(
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RefreshScope.WARS_TREE, item_type=ItemType.ROUND, item_id=round_id
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)
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def resolve_ties(
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self, war: War, contexts: List[TieContext]
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) -> Dict[str, Dict[str, bool]]:
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bids_map = {}
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for ctx in contexts:
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players = [
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ParticipantOption(
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id=pid,
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name=self.app.model.get_participant_name(pid),
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)
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for pid in ctx.participants
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]
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counters = [war.get_influence_tokens(pid) for pid in ctx.participants]
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dialog = TieDialog(
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parent=self.app.view,
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players=players,
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counters=counters,
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context_type=ContextType.BATTLE,
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context_id=ctx.context_id,
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)
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if not dialog.exec():
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raise ForbiddenOperation("Tie resolution cancelled")
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bids_map[ctx.context_id] = dialog.get_bids()
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return bids_map
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# Choice methods
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def edit_round_choice(self, choice_id: str) -> None:
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round_id = self.app.navigation.selected_round_id
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if not round_id:
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return
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war = self.app.model.get_war_by_round(round_id)
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camp = self.app.model.get_campaign_by_round(round_id)
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rnd = camp.get_round(round_id)
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sectors = camp.get_sectors_in_round(round_id)
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sect_opts: List[SectorDTO] = [
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SectorDTO(
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id=sect.id,
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name=sect.name,
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round_index=camp.get_round_index(sect.round_id),
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major=war.get_objective_name(sect.major_objective_id),
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minor=war.get_objective_name(sect.minor_objective_id),
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influence=war.get_objective_name(sect.influence_objective_id),
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mission=sect.mission,
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description=sect.description,
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)
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for sect in sectors
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]
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choice = rnd.get_choice(choice_id)
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if not choice:
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return
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participant = camp.participants[choice.participant_id]
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player = self.app.model.get_player_from_campaign_participant(participant)
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part_opt = ParticipantOption(id=participant.id, name=player.name)
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dialog = ChoiceDialog(
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self.app.view,
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participants=[part_opt],
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default_participant_id=participant.id,
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sectors=sect_opts,
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default_priority_id=choice.priority_sector_id,
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default_secondary_id=choice.secondary_sector_id,
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default_comment=choice.comment,
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)
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if dialog.exec() != QDialog.DialogCode.Accepted:
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return
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self.app.model.update_choice(
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round_id=round_id,
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participant_id=participant.id,
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priority_sector_id=dialog.get_priority_id(),
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secondary_sector_id=dialog.get_secondary_id(),
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comment=dialog.get_comment(),
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)
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# Battle methods
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def edit_round_battle(self, battle_id: str) -> None:
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round_id = self.app.navigation.selected_round_id
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if not round_id:
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return
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war = self.app.model.get_war_by_round(round_id)
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camp = self.app.model.get_campaign_by_round(round_id)
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rnd = camp.get_round(round_id)
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participants = camp.get_all_campaign_participants()
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battle = rnd.get_battle(battle_id)
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if not battle:
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return
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sect = camp.sectors[battle.sector_id]
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sect_dto = SectorDTO(
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id=sect.id,
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name=sect.name,
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round_index=camp.get_round_index(sect.round_id),
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major=war.get_objective_name(sect.major_objective_id),
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minor=war.get_objective_name(sect.minor_objective_id),
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influence=war.get_objective_name(sect.influence_objective_id),
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mission=sect.mission,
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description=sect.description,
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)
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part_opts: List[ParticipantOption] = []
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for participant in participants:
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player = self.app.model.get_player_from_campaign_participant(participant)
|
|
|
|
|
part_opts.append(ParticipantOption(id=participant.id, name=player.name))
|
2026-02-12 10:07:03 +01:00
|
|
|
dialog = BattleDialog(
|
2026-02-10 09:53:49 +01:00
|
|
|
self.app.view,
|
|
|
|
|
sectors=[sect_dto],
|
|
|
|
|
default_sector_id=sect.id,
|
|
|
|
|
players=part_opts,
|
|
|
|
|
default_player_1_id=battle.player_1_id,
|
|
|
|
|
default_player_2_id=battle.player_2_id,
|
|
|
|
|
default_winner_id=battle.winner_id,
|
|
|
|
|
default_score=battle.score,
|
|
|
|
|
default_victory_condition=battle.victory_condition,
|
|
|
|
|
default_comment=battle.comment,
|
|
|
|
|
)
|
|
|
|
|
if dialog.exec() != QDialog.DialogCode.Accepted:
|
|
|
|
|
return
|
|
|
|
|
self.app.model.update_battle(
|
|
|
|
|
round_id=round_id,
|
|
|
|
|
sector_id=sect.id,
|
|
|
|
|
player_1_id=dialog.get_player_1_id(),
|
|
|
|
|
player_2_id=dialog.get_player_2_id(),
|
|
|
|
|
winner_id=dialog.get_winner_id(),
|
|
|
|
|
score=dialog.get_score(),
|
|
|
|
|
victory_condition=dialog.get_victory_condition(),
|
|
|
|
|
comment=dialog.get_comment(),
|
|
|
|
|
)
|