choice tie-break and random fallback + exception cleanup + war<->camp pid

This commit is contained in:
Maxime Réaux 2026-03-12 16:28:20 +01:00
parent 241d7f10f5
commit 241e76c937
15 changed files with 241 additions and 157 deletions

View file

@ -1,8 +1,8 @@
from __future__ import annotations
from typing import Dict, List
from typing import Dict, List, Callable, Tuple
import random
from warchron.constants import ContextType
from warchron.constants import ContextType, ScoreKind
from warchron.model.exception import (
DomainError,
ForbiddenOperation,
@ -12,6 +12,14 @@ from warchron.model.war import War
from warchron.model.round import Round
from warchron.model.battle import Battle
from warchron.model.score_service import ScoreService
from warchron.model.tie_manager import TieResolver, TieContext
from warchron.model.war_event import TieResolved
from warchron.model.score_service import ParticipantScore
ResolveTiesCallback = Callable[
["War", List["TieContext"]],
Dict[Tuple[str, str, int | None], Dict[str, bool]],
]
class Pairing:
@ -30,13 +38,18 @@ class Pairing:
)
for pid, choice in round.choices.items():
if choice is not None and not choice.priority_sector_id:
raise DomainError(f"Missing priority choice for participant {pid}")
raise ForbiddenOperation(
f"Missing priority choice for participant {pid}"
)
if choice is not None and not choice.secondary_sector_id:
raise DomainError(f"Missing secondary choice for participant {pid}")
raise ForbiddenOperation(
f"Missing secondary choice for participant {pid}"
)
def cleanup() -> None:
for bat in round.battles.values():
bat.cleanup_battle_players()
# FIXME cancel TieResolved + TokenSpent
if any(
bat.player_1_id is not None or bat.player_2_id is not None
@ -53,6 +66,7 @@ class Pairing:
def assign_battles_to_participants(
war: War,
round: Round,
resolve_ties_callback: ResolveTiesCallback,
) -> None:
campaign = war.get_campaign_by_round(round.id)
if campaign is None:
@ -62,57 +76,162 @@ class Pairing:
ContextType.CAMPAIGN,
campaign.id,
)
score_groups = ScoreService.group_participants_by_score(
scores, lambda score: score.victory_points
)
def value_getter(score: ParticipantScore) -> int:
return score.victory_points
score_groups = ScoreService.group_participants_by_score(scores, value_getter)
sector_to_battle: Dict[str, Battle] = {
b.sector_id: b for b in round.battles.values()
}
for group in score_groups:
# persistent equality → random order
ordered_group = list(group)
random.shuffle(ordered_group)
for participant_id in ordered_group:
camp_part = campaign.get_campaign_participant_by_war_participant_id(
participant_id
)
if camp_part:
Pairing._assign_single_participant(
round,
camp_part.id,
sector_to_battle,
)
score_value = value_getter(scores[group[0]])
remaining: List[str] = [
campaign.war_to_campaign_part_id(pid) for pid in group
]
Pairing._run_phase(
war,
round,
remaining,
sector_to_battle,
resolve_ties_callback,
use_priority=True,
score_value=score_value,
)
Pairing._run_phase(
war,
round,
remaining,
sector_to_battle,
resolve_ties_callback,
use_priority=False,
score_value=score_value,
)
Pairing._assign_fallback(round, remaining)
@staticmethod
def _assign_single_participant(
def _run_phase(
war: War,
round: Round,
participant_id: str,
remaining: List[str],
sector_to_battle: Dict[str, Battle],
resolve_ties_callback: ResolveTiesCallback,
*,
use_priority: bool,
score_value: int,
) -> None:
choice = round.choices.get(participant_id)
preferred_sectors: List[str] = []
if choice:
if choice.priority_sector_id:
preferred_sectors.append(choice.priority_sector_id)
if choice.secondary_sector_id:
preferred_sectors.append(choice.secondary_sector_id)
# --- try preferred sectors ---
for sect_id in preferred_sectors:
battle = sector_to_battle.get(sect_id)
demand = Pairing._build_sector_demand(
round,
remaining,
use_priority,
)
for sector_id, participants in demand.items():
battle = sector_to_battle.get(sector_id)
if not battle:
continue
if battle.get_available_places():
battle.assign_participant(participant_id)
return
# --- fallback rules ---
available_battles = round.get_battles_with_places()
if not available_battles:
raise RuntimeError("No available battle remaining")
if len(available_battles) == 1:
available_battles[0].assign_participant(participant_id)
return
# multiple remaining battles → warning
raise RuntimeError(
f"Ambiguous fallback for participant {participant_id}: "
"multiple battles still available"
places = len(battle.get_available_places())
if places <= 0:
continue
winners = Pairing._resolve_sector_allocation(
war,
round,
sector_id,
participants,
places,
resolve_ties_callback,
score_value,
)
for pid in winners:
battle.assign_participant(pid)
remaining.remove(pid)
@staticmethod
def _build_sector_demand(
round: Round,
participants: List[str],
use_priority: bool,
) -> Dict[str, List[str]]:
demand: Dict[str, List[str]] = {}
for pid in participants:
choice = round.choices.get(pid)
if not choice:
continue
sector_id = (
choice.priority_sector_id
if use_priority
else choice.secondary_sector_id
)
if not sector_id:
continue
demand.setdefault(sector_id, []).append(pid)
return demand
@staticmethod
def _resolve_sector_allocation(
war: War,
round: Round,
sector_id: str,
participants: List[str],
places: int,
resolve_ties_callback: ResolveTiesCallback,
score_value: int,
) -> List[str]:
if len(participants) <= places:
return participants
campaign = war.get_campaign_by_round(round.id)
if campaign is None:
raise DomainError("Campaign not found for round {round.id}")
context = TieContext(
context_type=ContextType.CHOICE,
context_id=round.id,
participants=[
campaign.campaign_to_war_part_id(pid) for pid in participants
],
score_kind=ScoreKind.VP,
sector_id=sector_id,
)
# ---- resolve tie loop ----
while not TieResolver.is_tie_resolved(war, context):
if not TieResolver.can_tie_be_resolved(war, context, context.participants):
war.events.append(
TieResolved(
None,
context.context_type,
context.context_id,
score_value=score_value,
sector_id=sector_id,
)
)
break
bids_map = resolve_ties_callback(war, [context])
bids = bids_map[context.key()]
TieResolver.apply_bids(war, context, bids)
TieResolver.resolve_tie_state(war, context, bids)
ranked_groups = TieResolver.rank_by_tokens(
war,
context,
context.participants,
)
ordered: List[str] = []
for group in ranked_groups:
shuffled_group = list(group)
random.shuffle(shuffled_group)
ordered.extend(
campaign.war_to_campaign_part_id(pid) for pid in shuffled_group
)
return ordered[:places]
@staticmethod
def _assign_fallback(
round: Round,
remaining: List[str],
) -> None:
for pid in list(remaining):
available = round.get_battles_with_places()
if not available:
raise DomainError("No available battle remaining")
if len(available) == 1:
available[0].assign_participant(pid)
remaining.remove(pid)
continue
raise DomainError(f"Ambiguous fallback for participant {pid}")