auto create & edit battles
This commit is contained in:
parent
9f676f6b9d
commit
6bd3ee31dc
10 changed files with 442 additions and 55 deletions
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@ -6,7 +6,7 @@ from warchron.view.view import View
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from warchron.constants import ItemType, RefreshScope
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from warchron.controller.dtos import ParticipantOption
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from warchron.view.view import PlayerDialog, WarDialog, CampaignDialog, ObjectiveDialog, WarParticipantDialog, CampaignParticipantDialog, SectorDialog, ChoicesDialog
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from warchron.view.view import PlayerDialog, WarDialog, CampaignDialog, ObjectiveDialog, WarParticipantDialog, CampaignParticipantDialog, SectorDialog, ChoicesDialog, BattlesDialog
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class Controller:
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def __init__(self, model: Model, view: View):
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@ -169,6 +169,7 @@ class Controller:
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camp = self.model.get_campaign_by_round(round_id)
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self.view.show_round_details(index=camp.get_round_index(round_id))
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participants = self.model.get_round_participants(round_id)
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sectors = camp.get_all_sectors()
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choices_for_display = []
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for part in participants:
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choice = rnd.get_choice(part.id)
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@ -183,6 +184,20 @@ class Controller:
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choice.participant_id
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))
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self.view.display_round_choices(choices_for_display)
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battles_for_display = []
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for sect in sectors:
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battle = rnd.get_battle(sect.id)
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if not battle:
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battle=self.model.create_battle(round_id=rnd.id, sector_id=sect.id)
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player_1_name = self.model.get_player_name(battle.player_1_id) if battle.player_1_id else ""
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player_2_name = self.model.get_player_name(battle.player_2_id) if battle.player_2_id else ""
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battles_for_display.append((
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camp.get_sector_name(battle.sector_id),
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player_1_name,
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player_2_name,
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battle.sector_id
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))
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self.view.display_round_battles(battles_for_display)
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def on_tree_selection_changed(self, selection):
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self.selected_war_id = None
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@ -344,6 +359,9 @@ class Controller:
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elif item_type == ItemType.CHOICE:
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self.edit_round_choice(item_id)
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self.refresh(RefreshScope.ROUND_DETAILS)
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elif item_type == ItemType.BATTLE:
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self.edit_round_battle(item_id)
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self.refresh(RefreshScope.ROUND_DETAILS)
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def delete_item(self, item_type: str, item_id: str):
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reply = QMessageBox.question(
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@ -576,13 +594,16 @@ class Controller:
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self.is_dirty = True
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self.refresh_and_select(RefreshScope.WARS_TREE, item_type=ItemType.ROUND, item_id=rnd.id)
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# Choices methods
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# Choice methods
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def edit_round_choice(self, choice_id: str):
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round_id = self.selected_round_id
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if not round_id:
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return
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camp, rnd, participants, sectors = self.model.get_round_choices_data(round_id)
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# camp, rnd, participants, sectors = self.model.get_round_choices_data(round_id)
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camp = self.model.get_campaign_by_round(round_id)
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rnd = camp.get_round(round_id)
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sectors = camp.get_sectors_in_round(round_id)
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choice = rnd.get_choice(choice_id)
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if not choice:
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return
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@ -591,17 +612,64 @@ class Controller:
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part_opt = ParticipantOption(id=player.id, name=player.name)
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dialog = ChoicesDialog(
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self.view,
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participants=[part_opt],
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participants = [part_opt],
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default_participant_id=part.id,
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sectors=sectors,
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default_priority_id=choice.priority_sector_id,
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default_secondary_id=choice.secondary_sector_id,
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default_priority_id = choice.priority_sector_id,
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default_secondary_id = choice.secondary_sector_id,
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default_comment = choice.comment,
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)
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if dialog.exec() != QDialog.DialogCode.Accepted:
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return
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rnd.set_choice(
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participant_id=part.id,
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priority_sector_id=dialog.get_priority_id(),
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secondary_sector_id=dialog.get_secondary_id(),
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# TODO replace by update_choice through self.model...
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rnd.update_choice(
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participant_id = part.id,
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priority_sector_id = dialog.get_priority_id(),
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secondary_sector_id = dialog.get_secondary_id(),
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comment = dialog.get_comment()
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)
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# Battle methods
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def edit_round_battle(self, battle_id: str):
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round_id = self.selected_round_id
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if not round_id:
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return
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camp = self.model.get_campaign_by_round(round_id)
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rnd = camp.get_round(round_id)
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participants = camp.get_all_campaign_participants()
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battle = rnd.get_battle(battle_id)
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if not battle:
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return
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sect = camp.sectors[battle.sector_id]
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part_opts: list[ParticipantOption] = []
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for part in participants:
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player = self.model.get_player(part.id)
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part_opts.append(
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ParticipantOption(id=part.id, name=player.name)
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)
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dialog = BattlesDialog(
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self.view,
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sectors = [sect],
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default_sector_id = sect.id,
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players = part_opts,
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default_player_1_id = battle.player_1_id,
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default_player_2_id = battle.player_2_id,
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default_winner_id = battle.winner_id,
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default_score = battle.score,
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default_victory_condition = battle.victory_condition,
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default_comment = battle.comment,
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)
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if dialog.exec() != QDialog.DialogCode.Accepted:
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return
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# TODO replace by update_battle through self.model...
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rnd.update_battle(
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sector_id = sect.id,
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player_1_id = dialog.get_player_1_id(),
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player_2_id = dialog.get_player_2_id(),
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winner_id = dialog.get_winner_id(),
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score = dialog.get_score(),
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victory_condition = dialog.get_victory_condition(),
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comment = dialog.get_comment(),
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)
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@ -108,6 +108,13 @@ class Campaign:
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# TODO manage battles referring to it
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del self.sectors[sector_id]
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def get_sectors_in_round(self, round_id: str) -> list[Sector]:
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sectors = [
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s for s in self.sectors.values()
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if s.round_id == round_id
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]
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return sectors
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# Round methods
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def has_round(self, round_id: str) -> bool:
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@ -158,8 +165,18 @@ class Campaign:
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rnd = self.get_round(round_id)
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rnd.remove_choice(participant_id)
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# Battle methods
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def create_battle(self, round_id: str, sector_id: str) -> Battle:
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rnd = self.get_round(round_id)
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return rnd.create_battle(sector_id)
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def remove_battle(self, round_id: str, sector_id: str) -> Battle:
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rnd = self.get_round(round_id)
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rnd.remove_battle(sector_id)
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class CampaignParticipant:
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def __init__(self,player_id: str, leader: str, theme: str):
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def __init__(self, player_id: str, leader: str, theme: str):
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self.id: str = player_id # ref to War.participants
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self.leader: str = leader
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self.theme: str = theme
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@ -181,6 +198,8 @@ class Sector:
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self.major_objective_id: str | None = major_id # ref to War.objectives
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self.minor_objective_id: str | None = minor_id # ref to War.objectives
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self.influence_objective_id: str | None = influence_id # ref to War.objectives
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self.mission: str | None = None
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self.description: str | None = None
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def set_id(self, new_id: str):
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self.id = new_id
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@ -318,7 +318,7 @@ class Model:
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war = self.get_war_by_round(round_id)
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war.remove_round(round_id)
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# Choices methods
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# Choice methods
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def create_choice(self, round_id: str, participant_id: str) -> Choice:
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war = self.get_war_by_round(round_id)
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@ -337,3 +337,14 @@ class Model:
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if s.round_id == round_id
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]
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return camp, rnd, participants, sectors
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# Battle methods
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def create_battle(self, round_id: str, sector_id: str) -> Battle:
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war = self.get_war_by_round(round_id)
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return war.create_battle(round_id, sector_id)
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def remove_battle(self, round_id: str, sector_id: str):
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war = self.get_war_by_round(round_id)
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war.remove_battle(round_id, sector_id)
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@ -14,9 +14,6 @@ class Round:
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def set_state(self, new_state: bool):
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self.is_over = new_state
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def set_choice(self, participant_id: str, priority_sector_id: str | None, secondary_sector_id: str | None):
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self.choices[participant_id] = Choice(participant_id, priority_sector_id, secondary_sector_id)
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def toDict(self):
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return {
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"id": self.id,
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@ -36,7 +33,7 @@ class Round:
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rnd.set_state(data.get("is_over", False))
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return rnd
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# Choices methods
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# Choice methods
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def get_choice(self, participant_id: str) -> Choice | None:
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return self.choices.get(participant_id)
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@ -44,24 +41,95 @@ class Round:
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def create_choice(self, participant_id: str) -> Choice:
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if participant_id not in self.choices:
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choice = Choice(
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participant_id=participant_id,
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priority_sector_id=None,
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secondary_sector_id=None
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participant_id = participant_id,
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priority_sector_id = None,
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secondary_sector_id = None
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)
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self.choices[participant_id] = choice
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return self.choices[participant_id]
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def update_choice(self, participant_id: str, priority_sector_id: str | None, secondary_sector_id: str | None, comment: str | None):
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choice = self.get_choice(participant_id)
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choice.set_priority(priority_sector_id)
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choice.set_secondary(secondary_sector_id)
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choice.set_comment(comment)
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def remove_choice(self,participant_id: str):
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del self.choices[participant_id]
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# Battle methods
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def get_battle(self, sector_id: str) -> Battle | None:
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return self.battles.get(sector_id)
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def create_battle(self, sector_id: str) -> Battle:
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if sector_id not in self.battles:
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battle = Battle(
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sector_id = sector_id,
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player_1_id = None,
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player_2_id = None
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)
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self.battles[sector_id] = battle
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return self.battles[sector_id]
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def update_battle(self, sector_id: str, player_1_id: str | None, player_2_id: str | None, winner_id: str | None, score: str | None, victory_condition: str | None, comment: str | None):
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bat = self.get_battle(sector_id)
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bat.set_player_1(player_1_id)
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bat.set_player_2(player_2_id)
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bat.set_winner(winner_id)
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bat.set_score(score)
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bat.set_victory_condition(victory_condition)
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bat.set_comment(comment)
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def remove_battle(self,sector_id: str):
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del self.battles[sector_id]
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class Choice:
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def __init__(self, participant_id: str, priority_sector_id: str | None = None, secondary_sector_id: str | None = None):
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self.participant_id: str = participant_id # ref to Campaign.participants
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self.priority_sector_id: str | None = priority_sector_id # ref to Campaign.sectors
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self.secondary_sector_id: str | None = secondary_sector_id # ref to Campaign.sectors
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self.comment: str | None = None
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def set_id(self, new_id: str):
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self.participant_id = new_id
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def set_priority(self, new_priority_id: str):
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self.priority_sector_id = new_priority_id
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def set_secondary(self, new_secondary_id: str):
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self.secondary_sector_id = new_secondary_id
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def set_comment(self, new_comment: str):
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self.comment = new_comment
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class Battle:
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def __init__(self, sector_id: str, player_1_id: str | None = None, player_2_id: str | None = None):
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self.sector_id: str = sector_id # ref to Campaign.sector
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self.player_1_id: str | None = player_1_id # ref to Campaign.participants
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self.player_2_id: str | None = player_2_id # ref to Campaign.participants
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self.winner_id: str | None = None
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self.score: str | None = None
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self.victory_condition: str | None = None
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self.comment: str | None = None
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def set_id(self, new_id: str):
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self.sector_id = new_id
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def set_player_1(self, new_player_id: str):
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self.player_1_id = new_player_id
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def set_player_2(self, new_player_id: str):
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self.player_2_id = new_player_id
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def set_winner(self, new_player_id: str):
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self.winner_id = new_player_id
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def set_score(self, new_score: str):
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self.score = new_score
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def set_victory_condition(self, new_victory_condition: str):
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self.victory_condition = new_victory_condition
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def set_comment(self, new_comment: str):
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self.comment = new_comment
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@ -227,6 +227,16 @@ class War:
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camp = self.get_campaign_by_round(round_id)
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camp.remove_choice(round_id, participant_id)
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# Battle methods
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def create_battle(self, round_id: str, sector_id: str) -> Battle:
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camp = self.get_campaign_by_round(round_id)
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return camp.create_battle(round_id, sector_id)
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def remove_battle(self, round_id: str, sector_id: str):
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camp = self.get_campaign_by_round(round_id)
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camp.remove_battle(round_id, sector_id)
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class Objective:
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def __init__(self, name: str, description: str):
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self.id: str = str(uuid4())
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@ -13,15 +13,50 @@ class Ui_battleResultDialog(object):
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def setupUi(self, battleResultDialog):
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battleResultDialog.setObjectName("battleResultDialog")
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battleResultDialog.setWindowModality(QtCore.Qt.WindowModality.ApplicationModal)
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battleResultDialog.resize(561, 246)
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battleResultDialog.resize(668, 317)
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icon = QtGui.QIcon()
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icon.addPixmap(QtGui.QPixmap(".\\src\\warchron\\view\\ui\\../resources/warchron_logo.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
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battleResultDialog.setWindowIcon(icon)
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self.formLayout = QtWidgets.QFormLayout(battleResultDialog)
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self.formLayout.setObjectName("formLayout")
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self.gridLayout = QtWidgets.QGridLayout(battleResultDialog)
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self.gridLayout.setObjectName("gridLayout")
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self.label_7 = QtWidgets.QLabel(parent=battleResultDialog)
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self.label_7.setObjectName("label_7")
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self.gridLayout.addWidget(self.label_7, 0, 0, 1, 1)
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self.sectorComboBox = QtWidgets.QComboBox(parent=battleResultDialog)
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sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Policy.Expanding, QtWidgets.QSizePolicy.Policy.Fixed)
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sizePolicy.setHorizontalStretch(0)
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sizePolicy.setVerticalStretch(0)
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sizePolicy.setHeightForWidth(self.sectorComboBox.sizePolicy().hasHeightForWidth())
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self.sectorComboBox.setSizePolicy(sizePolicy)
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self.sectorComboBox.setObjectName("sectorComboBox")
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self.gridLayout.addWidget(self.sectorComboBox, 0, 1, 1, 1)
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self.label_5 = QtWidgets.QLabel(parent=battleResultDialog)
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self.label_5.setObjectName("label_5")
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self.gridLayout.addWidget(self.label_5, 0, 2, 1, 1)
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self.player1ComboBox = QtWidgets.QComboBox(parent=battleResultDialog)
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sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Policy.Expanding, QtWidgets.QSizePolicy.Policy.Fixed)
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sizePolicy.setHorizontalStretch(0)
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sizePolicy.setVerticalStretch(0)
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sizePolicy.setHeightForWidth(self.player1ComboBox.sizePolicy().hasHeightForWidth())
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self.player1ComboBox.setSizePolicy(sizePolicy)
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self.player1ComboBox.setObjectName("player1ComboBox")
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self.gridLayout.addWidget(self.player1ComboBox, 0, 3, 1, 1)
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self.label_6 = QtWidgets.QLabel(parent=battleResultDialog)
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self.label_6.setObjectName("label_6")
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self.gridLayout.addWidget(self.label_6, 0, 4, 1, 1)
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self.player2ComboBox = QtWidgets.QComboBox(parent=battleResultDialog)
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sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Policy.Expanding, QtWidgets.QSizePolicy.Policy.Fixed)
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sizePolicy.setHorizontalStretch(0)
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sizePolicy.setVerticalStretch(0)
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sizePolicy.setHeightForWidth(self.player2ComboBox.sizePolicy().hasHeightForWidth())
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self.player2ComboBox.setSizePolicy(sizePolicy)
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self.player2ComboBox.setObjectName("player2ComboBox")
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self.gridLayout.addWidget(self.player2ComboBox, 0, 5, 1, 1)
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spacerItem = QtWidgets.QSpacerItem(20, 40, QtWidgets.QSizePolicy.Policy.Minimum, QtWidgets.QSizePolicy.Policy.Expanding)
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self.gridLayout.addItem(spacerItem, 1, 1, 1, 1)
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self.label = QtWidgets.QLabel(parent=battleResultDialog)
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self.label.setObjectName("label")
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self.formLayout.setWidget(0, QtWidgets.QFormLayout.ItemRole.LabelRole, self.label)
|
||||
self.gridLayout.addWidget(self.label, 2, 0, 1, 1)
|
||||
self.winnerComboBox = QtWidgets.QComboBox(parent=battleResultDialog)
|
||||
sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Policy.Expanding, QtWidgets.QSizePolicy.Policy.Fixed)
|
||||
sizePolicy.setHorizontalStretch(0)
|
||||
|
|
@ -29,30 +64,30 @@ class Ui_battleResultDialog(object):
|
|||
sizePolicy.setHeightForWidth(self.winnerComboBox.sizePolicy().hasHeightForWidth())
|
||||
self.winnerComboBox.setSizePolicy(sizePolicy)
|
||||
self.winnerComboBox.setObjectName("winnerComboBox")
|
||||
self.formLayout.setWidget(0, QtWidgets.QFormLayout.ItemRole.FieldRole, self.winnerComboBox)
|
||||
self.gridLayout.addWidget(self.winnerComboBox, 2, 1, 1, 1)
|
||||
self.label_2 = QtWidgets.QLabel(parent=battleResultDialog)
|
||||
self.label_2.setObjectName("label_2")
|
||||
self.formLayout.setWidget(1, QtWidgets.QFormLayout.ItemRole.LabelRole, self.label_2)
|
||||
self.gridLayout.addWidget(self.label_2, 3, 0, 1, 1)
|
||||
self.score = QtWidgets.QLineEdit(parent=battleResultDialog)
|
||||
self.score.setObjectName("score")
|
||||
self.formLayout.setWidget(1, QtWidgets.QFormLayout.ItemRole.FieldRole, self.score)
|
||||
self.gridLayout.addWidget(self.score, 3, 1, 1, 2)
|
||||
self.label_3 = QtWidgets.QLabel(parent=battleResultDialog)
|
||||
self.label_3.setObjectName("label_3")
|
||||
self.formLayout.setWidget(2, QtWidgets.QFormLayout.ItemRole.LabelRole, self.label_3)
|
||||
self.gridLayout.addWidget(self.label_3, 3, 3, 1, 1)
|
||||
self.victoryCondition = QtWidgets.QLineEdit(parent=battleResultDialog)
|
||||
self.victoryCondition.setObjectName("victoryCondition")
|
||||
self.formLayout.setWidget(2, QtWidgets.QFormLayout.ItemRole.FieldRole, self.victoryCondition)
|
||||
self.gridLayout.addWidget(self.victoryCondition, 3, 4, 1, 2)
|
||||
self.label_4 = QtWidgets.QLabel(parent=battleResultDialog)
|
||||
self.label_4.setObjectName("label_4")
|
||||
self.formLayout.setWidget(3, QtWidgets.QFormLayout.ItemRole.LabelRole, self.label_4)
|
||||
self.gridLayout.addWidget(self.label_4, 4, 0, 1, 1)
|
||||
self.battleComment = QtWidgets.QPlainTextEdit(parent=battleResultDialog)
|
||||
self.battleComment.setObjectName("battleComment")
|
||||
self.formLayout.setWidget(3, QtWidgets.QFormLayout.ItemRole.FieldRole, self.battleComment)
|
||||
self.gridLayout.addWidget(self.battleComment, 4, 1, 1, 5)
|
||||
self.buttonBox = QtWidgets.QDialogButtonBox(parent=battleResultDialog)
|
||||
self.buttonBox.setOrientation(QtCore.Qt.Orientation.Horizontal)
|
||||
self.buttonBox.setStandardButtons(QtWidgets.QDialogButtonBox.StandardButton.Cancel|QtWidgets.QDialogButtonBox.StandardButton.Ok)
|
||||
self.buttonBox.setObjectName("buttonBox")
|
||||
self.formLayout.setWidget(4, QtWidgets.QFormLayout.ItemRole.SpanningRole, self.buttonBox)
|
||||
self.gridLayout.addWidget(self.buttonBox, 5, 4, 1, 2)
|
||||
|
||||
self.retranslateUi(battleResultDialog)
|
||||
self.buttonBox.accepted.connect(battleResultDialog.accept) # type: ignore
|
||||
|
|
@ -62,6 +97,9 @@ class Ui_battleResultDialog(object):
|
|||
def retranslateUi(self, battleResultDialog):
|
||||
_translate = QtCore.QCoreApplication.translate
|
||||
battleResultDialog.setWindowTitle(_translate("battleResultDialog", "Battle result"))
|
||||
self.label_7.setText(_translate("battleResultDialog", "Sector"))
|
||||
self.label_5.setText(_translate("battleResultDialog", "Player 1"))
|
||||
self.label_6.setText(_translate("battleResultDialog", "Player 2"))
|
||||
self.label.setText(_translate("battleResultDialog", "Winner"))
|
||||
self.label_2.setText(_translate("battleResultDialog", "Score"))
|
||||
self.label_3.setText(_translate("battleResultDialog", "Victory condition"))
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@
|
|||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>561</width>
|
||||
<height>246</height>
|
||||
<width>668</width>
|
||||
<height>317</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
|
|
@ -20,15 +20,79 @@
|
|||
<iconset>
|
||||
<normaloff>../resources/warchron_logo.png</normaloff>../resources/warchron_logo.png</iconset>
|
||||
</property>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>Sector</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QComboBox" name="sectorComboBox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="2">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Player 1</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="3">
|
||||
<widget class="QComboBox" name="player1ComboBox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="4">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Player 2</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="5">
|
||||
<widget class="QComboBox" name="player2ComboBox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Winner</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<item row="2" column="1">
|
||||
<widget class="QComboBox" name="winnerComboBox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
|
|
@ -38,37 +102,37 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Score</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<item row="3" column="1" colspan="2">
|
||||
<widget class="QLineEdit" name="score"/>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<item row="3" column="3">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Victory condition</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<item row="3" column="4" colspan="2">
|
||||
<widget class="QLineEdit" name="victoryCondition"/>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<item row="4" column="0">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Comment</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<item row="4" column="1" colspan="5">
|
||||
<widget class="QPlainTextEdit" name="battleComment"/>
|
||||
</item>
|
||||
<item row="4" column="0" colspan="2">
|
||||
<item row="5" column="4" colspan="2">
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
|
|
|
|||
|
|
@ -206,7 +206,7 @@ class Ui_MainWindow(object):
|
|||
self.horizontalLayout_13.setObjectName("horizontalLayout_13")
|
||||
self.sectorsTable = QtWidgets.QTableWidget(parent=self.pageCampaign)
|
||||
self.sectorsTable.setObjectName("sectorsTable")
|
||||
self.sectorsTable.setColumnCount(5)
|
||||
self.sectorsTable.setColumnCount(6)
|
||||
self.sectorsTable.setRowCount(0)
|
||||
item = QtWidgets.QTableWidgetItem()
|
||||
self.sectorsTable.setHorizontalHeaderItem(0, item)
|
||||
|
|
@ -218,6 +218,8 @@ class Ui_MainWindow(object):
|
|||
self.sectorsTable.setHorizontalHeaderItem(3, item)
|
||||
item = QtWidgets.QTableWidgetItem()
|
||||
self.sectorsTable.setHorizontalHeaderItem(4, item)
|
||||
item = QtWidgets.QTableWidgetItem()
|
||||
self.sectorsTable.setHorizontalHeaderItem(5, item)
|
||||
self.horizontalLayout_13.addWidget(self.sectorsTable)
|
||||
self.addSectorBtn = QtWidgets.QPushButton(parent=self.pageCampaign)
|
||||
self.addSectorBtn.setEnabled(True)
|
||||
|
|
@ -269,10 +271,10 @@ class Ui_MainWindow(object):
|
|||
item = QtWidgets.QTableWidgetItem()
|
||||
self.battlesTable.setHorizontalHeaderItem(2, item)
|
||||
self.horizontalLayout_15.addWidget(self.battlesTable)
|
||||
self.enterResultBtn = QtWidgets.QPushButton(parent=self.pageRound)
|
||||
self.enterResultBtn.setEnabled(True)
|
||||
self.enterResultBtn.setObjectName("enterResultBtn")
|
||||
self.horizontalLayout_15.addWidget(self.enterResultBtn)
|
||||
self.countResultBtn = QtWidgets.QPushButton(parent=self.pageRound)
|
||||
self.countResultBtn.setEnabled(False)
|
||||
self.countResultBtn.setObjectName("countResultBtn")
|
||||
self.horizontalLayout_15.addWidget(self.countResultBtn)
|
||||
self.gridLayout_5.addLayout(self.horizontalLayout_15, 4, 0, 1, 3)
|
||||
self.horizontalLayout_16 = QtWidgets.QHBoxLayout()
|
||||
self.horizontalLayout_16.setObjectName("horizontalLayout_16")
|
||||
|
|
@ -385,7 +387,7 @@ class Ui_MainWindow(object):
|
|||
|
||||
self.retranslateUi(MainWindow)
|
||||
self.tabWidget.setCurrentIndex(1)
|
||||
self.selectedDetailsStack.setCurrentIndex(2)
|
||||
self.selectedDetailsStack.setCurrentIndex(3)
|
||||
QtCore.QMetaObject.connectSlotsByName(MainWindow)
|
||||
|
||||
def retranslateUi(self, MainWindow):
|
||||
|
|
@ -450,6 +452,8 @@ class Ui_MainWindow(object):
|
|||
item.setText(_translate("MainWindow", "Minor opp."))
|
||||
item = self.sectorsTable.horizontalHeaderItem(4)
|
||||
item.setText(_translate("MainWindow", "Influence imp."))
|
||||
item = self.sectorsTable.horizontalHeaderItem(5)
|
||||
item.setText(_translate("MainWindow", "Description"))
|
||||
self.addSectorBtn.setText(_translate("MainWindow", "Add Sector"))
|
||||
self.campaignName.setText(_translate("MainWindow", "campaignName"))
|
||||
self.campaignMonth.setText(_translate("MainWindow", "campaignMonth"))
|
||||
|
|
@ -462,7 +466,7 @@ class Ui_MainWindow(object):
|
|||
item.setText(_translate("MainWindow", "Player 1"))
|
||||
item = self.battlesTable.horizontalHeaderItem(2)
|
||||
item.setText(_translate("MainWindow", "Player 2"))
|
||||
self.enterResultBtn.setText(_translate("MainWindow", "Enter results"))
|
||||
self.countResultBtn.setText(_translate("MainWindow", "Count results"))
|
||||
item = self.choicesTable.horizontalHeaderItem(0)
|
||||
item.setText(_translate("MainWindow", "Player"))
|
||||
item = self.choicesTable.horizontalHeaderItem(1)
|
||||
|
|
|
|||
|
|
@ -150,7 +150,7 @@
|
|||
<item>
|
||||
<widget class="QStackedWidget" name="selectedDetailsStack">
|
||||
<property name="currentIndex">
|
||||
<number>2</number>
|
||||
<number>3</number>
|
||||
</property>
|
||||
<widget class="QWidget" name="pageEmpty">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
|
|
@ -446,6 +446,11 @@
|
|||
<string>Influence imp.</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Description</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
|
|
@ -551,12 +556,12 @@
|
|||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="enterResultBtn">
|
||||
<widget class="QPushButton" name="countResultBtn">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enter results</string>
|
||||
<string>Count results</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@ from warchron.view.ui.ui_war_participant_dialog import Ui_warParticipantDialog
|
|||
from warchron.view.ui.ui_campaign_participant_dialog import Ui_campaignParticipantDialog
|
||||
from warchron.view.ui.ui_sector_dialog import Ui_sectorDialog
|
||||
from warchron.view.ui.ui_choices_dialog import Ui_choicesDialog
|
||||
from warchron.view.ui.ui_battle_result_dialog import Ui_battleResultDialog
|
||||
|
||||
# utils...
|
||||
|
||||
|
|
@ -66,6 +67,8 @@ class View(QtWidgets.QMainWindow, Ui_MainWindow):
|
|||
self.sectorsTable.customContextMenuRequested.connect(self._on_sectors_table_context_menu)
|
||||
self.choicesTable.setContextMenuPolicy(Qt.ContextMenuPolicy.CustomContextMenu)
|
||||
self.choicesTable.customContextMenuRequested.connect(self._on_choices_table_context_menu)
|
||||
self.battlesTable.setContextMenuPolicy(Qt.ContextMenuPolicy.CustomContextMenu)
|
||||
self.battlesTable.customContextMenuRequested.connect(self._on_battles_table_context_menu)
|
||||
|
||||
def _emit_selection_changed(self, current, previous):
|
||||
if not self.on_tree_selection_changed:
|
||||
|
|
@ -395,6 +398,23 @@ class View(QtWidgets.QMainWindow, Ui_MainWindow):
|
|||
if action == edit_action and self.on_edit_item:
|
||||
self.on_edit_item(ItemType.CHOICE, choice_id)
|
||||
|
||||
def _on_battles_table_context_menu(self, pos):
|
||||
item = self.battlesTable.itemAt(pos)
|
||||
if not item:
|
||||
return
|
||||
row = item.row()
|
||||
name_item = self.battlesTable.item(row, 0)
|
||||
if not name_item:
|
||||
return
|
||||
battle_id = name_item.data(Qt.ItemDataRole.UserRole)
|
||||
if battle_id is None:
|
||||
return
|
||||
menu = QMenu(self)
|
||||
edit_action = menu.addAction("Edit")
|
||||
action = menu.exec(self.battlesTable.viewport().mapToGlobal(pos))
|
||||
if action == edit_action and self.on_edit_item:
|
||||
self.on_edit_item(ItemType.BATTLE, battle_id)
|
||||
|
||||
def show_round_details(self, *, index: int):
|
||||
self.roundNb.setText(f"Round {index}")
|
||||
|
||||
|
|
@ -412,6 +432,20 @@ class View(QtWidgets.QMainWindow, Ui_MainWindow):
|
|||
table.setItem(row, 2, secondary_item)
|
||||
table.resizeColumnsToContents()
|
||||
|
||||
def display_round_battles(self, sectors: list[tuple[str, str, str, str]]):
|
||||
table = self.battlesTable
|
||||
table.clearContents()
|
||||
table.setRowCount(len(sectors))
|
||||
for row, (sector, player_1, player_2, battle_id) in enumerate(sectors):
|
||||
sector_item = QtWidgets.QTableWidgetItem(sector)
|
||||
player_1_item = QtWidgets.QTableWidgetItem(player_1)
|
||||
player_2_item = QtWidgets.QTableWidgetItem(player_2)
|
||||
sector_item.setData(Qt.ItemDataRole.UserRole, battle_id)
|
||||
table.setItem(row, 0, sector_item)
|
||||
table.setItem(row, 1, player_1_item)
|
||||
table.setItem(row, 2, player_2_item)
|
||||
table.resizeColumnsToContents()
|
||||
|
||||
class PlayerDialog(QDialog):
|
||||
def __init__(self, parent=None, *, default_name: str = ""):
|
||||
super().__init__(parent)
|
||||
|
|
@ -540,7 +574,13 @@ class SectorDialog(QDialog):
|
|||
return self.ui.influenceComboBox.currentData()
|
||||
|
||||
class ChoicesDialog(QDialog):
|
||||
def __init__(self, parent=None, *, participants: list, default_participant_id=None, sectors: list, default_priority_id=None, default_secondary_id=None):
|
||||
def __init__(self, parent = None, *,
|
||||
participants: list,
|
||||
default_participant_id = None,
|
||||
sectors: list,
|
||||
default_priority_id = None,
|
||||
default_secondary_id = None,
|
||||
default_comment = None):
|
||||
super().__init__(parent)
|
||||
self.ui = Ui_choicesDialog()
|
||||
self.ui.setupUi(self)
|
||||
|
|
@ -555,6 +595,7 @@ class ChoicesDialog(QDialog):
|
|||
self.ui.secondaryComboBox.addItem(sect.name, sect.id)
|
||||
select_if_exists(self.ui.priorityComboBox, default_priority_id)
|
||||
select_if_exists(self.ui.secondaryComboBox, default_secondary_id)
|
||||
self.ui.choiceComment.setPlainText(default_comment)
|
||||
|
||||
def get_participant_id(self) -> str:
|
||||
return self.ui.playerComboBox.currentData()
|
||||
|
|
@ -564,3 +605,62 @@ class ChoicesDialog(QDialog):
|
|||
|
||||
def get_secondary_id(self) -> str:
|
||||
return self.ui.secondaryComboBox.currentData()
|
||||
|
||||
def get_comment(self) -> str:
|
||||
return self.ui.choiceComment.toPlainText().strip()
|
||||
|
||||
class BattlesDialog(QDialog):
|
||||
def __init__(self, parent = None, *,
|
||||
sectors: list,
|
||||
default_sector_id = None,
|
||||
players: list,
|
||||
default_player_1_id = None,
|
||||
default_player_2_id = None,
|
||||
default_winner_id = None,
|
||||
default_score = None,
|
||||
default_victory_condition = None,
|
||||
default_comment = None):
|
||||
super().__init__(parent)
|
||||
self.ui = Ui_battleResultDialog()
|
||||
self.ui.setupUi(self)
|
||||
for sect in sectors:
|
||||
self.ui.sectorComboBox.addItem(sect.name, sect.id)
|
||||
select_if_exists(self.ui.sectorComboBox, default_sector_id)
|
||||
self.ui.sectorComboBox.setEnabled(False)
|
||||
|
||||
self.ui.player1ComboBox.addItem("(none)", None)
|
||||
self.ui.player2ComboBox.addItem("(none)", None)
|
||||
for play in players:
|
||||
self.ui.player1ComboBox.addItem(play.name, play.id)
|
||||
self.ui.player2ComboBox.addItem(play.name, play.id)
|
||||
select_if_exists(self.ui.player1ComboBox, default_player_1_id)
|
||||
select_if_exists(self.ui.player2ComboBox, default_player_2_id)
|
||||
self.ui.winnerComboBox.addItem("(none)", None)
|
||||
for play in players:
|
||||
if play.id in (default_player_1_id, default_player_2_id):
|
||||
self.ui.winnerComboBox.addItem(play.name, play.id)
|
||||
select_if_exists(self.ui.winnerComboBox, default_winner_id)
|
||||
self.ui.score.setText(default_score)
|
||||
self.ui.victoryCondition.setText(default_victory_condition)
|
||||
self.ui.battleComment.setPlainText(default_comment)
|
||||
|
||||
def get_sector_id(self) -> str:
|
||||
return self.ui.sectorComboBox.currentData()
|
||||
|
||||
def get_player_1_id(self) -> str:
|
||||
return self.ui.player1ComboBox.currentData()
|
||||
|
||||
def get_player_2_id(self) -> str:
|
||||
return self.ui.player2ComboBox.currentData()
|
||||
|
||||
def get_winner_id(self) -> str:
|
||||
return self.ui.winnerComboBox.currentData()
|
||||
|
||||
def get_score(self) -> str:
|
||||
return self.ui.score.text().strip()
|
||||
|
||||
def get_victory_condition(self) -> str:
|
||||
return self.ui.victoryCondition.text().strip()
|
||||
|
||||
def get_comment(self) -> str:
|
||||
return self.ui.battleComment.toPlainText().strip()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue