auto create & edit choice
This commit is contained in:
parent
723723dea1
commit
9f676f6b9d
6 changed files with 166 additions and 59 deletions
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@ -10,14 +10,14 @@ from warchron.view.view import PlayerDialog, WarDialog, CampaignDialog, Objectiv
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class Controller:
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def __init__(self, model: Model, view: View):
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self.model = model
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self.view = view
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self.model: Model = model
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self.view: View = view
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self.current_file: Path | None = None
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self.selected_war_id = None
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self.selected_campaign_id = None
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self.selected_round_id = None
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self.selected_war_id: str = None
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self.selected_campaign_id: str = None
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self.selected_round_id: str = None
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self.view.on_close_callback = self.on_app_close
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self.is_dirty = False
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self.is_dirty: bool = False
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self.__connect()
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self.refresh_players_view()
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self.refresh_wars_view()
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@ -165,26 +165,24 @@ class Controller:
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self.view.display_campaign_participants(participants_for_display)
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def _fill_round_details(self, round_id: str):
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index = self.model.get_round_index(round_id)
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self.view.show_round_details(index=index)
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camp, rnd, participants, sectors = self.model.get_round_choices_data(round_id)
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rows = []
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rnd = self.model.get_round(round_id)
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camp = self.model.get_campaign_by_round(round_id)
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self.view.show_round_details(index=camp.get_round_index(round_id))
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participants = self.model.get_round_participants(round_id)
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choices_for_display = []
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for part in participants:
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player = self.model.get_player(part.id)
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choice = rnd.get_choice(part.id)
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priority_name = ""
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secondary_name = ""
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if choice and choice.priority_sector_id:
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priority_name = self.model.get_sector(choice.priority_sector_id).name
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if choice and choice.secondary_sector_id:
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secondary_name = self.model.get_sector(choice.secondary_sector_id).name
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rows.append({
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"participant_id": part.id,
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"participant_name": player.name,
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"priority": priority_name,
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"secondary": secondary_name,
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})
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self.view.display_round_choices(rows)
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if not choice:
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choice=self.model.create_choice(round_id=rnd.id, participant_id=part.id)
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priority_name = camp.get_sector_name(choice.priority_sector_id) if choice else ""
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secondary_name = camp.get_sector_name(choice.secondary_sector_id) if choice else ""
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choices_for_display.append((
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self.model.get_player_name(part.id),
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priority_name,
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secondary_name,
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choice.participant_id
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))
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self.view.display_round_choices(choices_for_display)
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def on_tree_selection_changed(self, selection):
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self.selected_war_id = None
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@ -578,6 +576,8 @@ class Controller:
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self.is_dirty = True
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self.refresh_and_select(RefreshScope.WARS_TREE, item_type=ItemType.ROUND, item_id=rnd.id)
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# Choices methods
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def edit_round_choice(self, choice_id: str):
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round_id = self.selected_round_id
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if not round_id:
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@ -586,11 +586,13 @@ class Controller:
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choice = rnd.get_choice(choice_id)
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if not choice:
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return
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participant = camp.participants[choice.participant_id]
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part = camp.participants[choice.participant_id]
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player = self.model.get_player(part.id)
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part_opt = ParticipantOption(id=player.id, name=player.name)
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dialog = ChoicesDialog(
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self.view,
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participants=[participant],
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default_participant_id=participant.id,
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participants=[part_opt],
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default_participant_id=part.id,
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sectors=sectors,
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default_priority_id=choice.priority_sector_id,
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default_secondary_id=choice.secondary_sector_id,
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@ -598,7 +600,8 @@ class Controller:
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if dialog.exec() != QDialog.DialogCode.Accepted:
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return
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rnd.set_choice(
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participant_id=participant.id,
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participant_id=part.id,
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priority_sector_id=dialog.get_priority_id(),
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secondary_sector_id=dialog.get_secondary_id(),
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)
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@ -1,7 +1,7 @@
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from __future__ import annotations
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from uuid import uuid4
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from warchron.model.round import Round
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from warchron.model.round import Round, Choice, Battle
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class Campaign:
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def __init__(self, name: str, month: int):
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@ -10,7 +10,7 @@ class Campaign:
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self.month: int = month
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self.participants: dict[str, CampaignParticipant] = {}
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self.sectors: dict[str, Sector] = {}
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self.rounds = []
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self.rounds: list[Round] = []
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self.is_over = False
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def set_id(self, new_id: str):
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@ -72,6 +72,8 @@ class Campaign:
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part.set_theme(theme)
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def remove_campaign_participant(self, player_id: str):
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# TODO manage choices referring to it
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# TODO manage battles referring to it
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del self.participants[player_id]
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# Sector methods
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@ -81,12 +83,18 @@ class Campaign:
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self.sectors[sect.id] = sect
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return sect
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def get_sector(self, id: str) -> Sector:
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return self.sectors[id]
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def get_sector(self, sector_id: str) -> Sector:
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return self.sectors[sector_id]
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def get_sector_name(self, sector_id: str) -> str:
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if sector_id is None:
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return ""
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return self.sectors[sector_id].name
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def get_all_sectors(self) -> list[Sector]:
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return list(self.sectors.values())
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# TODO manage choices referring to it (round order!)
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def update_sector(self, sector_id: str, *, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str):
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sect = self.get_sector(sector_id)
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sect.set_name(name)
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@ -96,6 +104,8 @@ class Campaign:
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sect.set_influence(influence_id)
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def remove_sector(self, sector_id: str):
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# TODO manage choices referring to it
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# TODO manage battles referring to it
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del self.sectors[sector_id]
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# Round methods
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@ -104,7 +114,10 @@ class Campaign:
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return any(r.id == round_id for r in self.rounds)
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def get_round(self, round_id: str) -> Round:
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return self.rounds[round_id]
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for rnd in self.rounds:
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if rnd.id == round_id:
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return rnd
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raise KeyError(f"Round {round_id} not found")
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def get_all_rounds(self) -> list[Round]:
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return list(self.rounds)
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@ -135,6 +148,16 @@ class Campaign:
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return rnd.name
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return ""
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# Choice methods
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def create_choice(self, round_id: str, participant_id: str) -> Choice:
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rnd = self.get_round(round_id)
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return rnd.create_choice(participant_id)
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def remove_choice(self, round_id: str, participant_id: str) -> Choice:
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rnd = self.get_round(round_id)
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rnd.remove_choice(participant_id)
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class CampaignParticipant:
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def __init__(self,player_id: str, leader: str, theme: str):
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self.id: str = player_id # ref to War.participants
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@ -6,7 +6,7 @@ from datetime import datetime
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from warchron.model.player import Player
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from warchron.model.war import War, Objective, WarParticipant
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from warchron.model.campaign import Campaign, Sector, CampaignParticipant
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from warchron.model.round import Round
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from warchron.model.round import Round, Choice, Battle
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class Model:
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def __init__(self):
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@ -76,6 +76,7 @@ class Model:
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return list(self.players.values())
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def remove_player(self, player_id: str):
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# TODO manage war_participants referring to it
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del self.players[player_id]
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# War methods
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@ -100,6 +101,22 @@ class Model:
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return war
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raise KeyError(f"Campaign {campaign_id} not found in any War")
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def get_war_by_sector(self, sector_id: str) -> Campaign:
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for war in self.wars.values():
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for camp in war.campaigns:
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for sect in camp.sectors.values():
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if sect.id == sector_id:
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return camp
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raise KeyError(f"Sector {sector_id} not found in any War")
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def get_war_by_round(self, round_id: str) -> Campaign:
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for war in self.wars.values():
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for camp in war.campaigns:
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for rnd in camp.rounds:
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if rnd.id == round_id:
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return camp
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raise KeyError(f"Round {round_id} not found in any War")
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def get_war_by_objective(self, objective_id: str) -> War:
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for war in self.wars.values():
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for obj in war.objectives.values():
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@ -107,6 +124,7 @@ class Model:
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return war
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raise KeyError(f"Objective {objective_id} not found in any War")
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# TODO don't use this method as participant with same ID (player) can be in several wars!
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def get_war_by_war_participant(self, participant_id: str) -> War:
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for war in self.wars.values():
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for part in war.participants.values():
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@ -199,6 +217,7 @@ class Model:
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return camp
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raise KeyError(f"Round {round_id} not found")
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# TODO don't use this method as participant with same ID (player) can be in several campaigns!
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def get_campaign_by_campaign_participant(self, participant_id: str) -> Campaign:
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for war in self.wars.values():
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camp = war.get_campaign_by_campaign_participant(participant_id)
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@ -236,8 +255,8 @@ class Model:
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raise KeyError("Sector not found")
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def update_sector(self, sector_id: str, *, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str):
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camp = self.get_campaign_by_sector(sector_id)
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camp.update_sector(sector_id, name=name, round_id=round_id, major_id=major_id, minor_id=minor_id, influence_id=influence_id)
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war = self.get_war_by_sector(sector_id)
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war.update_sector(sector_id, name=name, round_id=round_id, major_id=major_id, minor_id=minor_id, influence_id=influence_id)
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def remove_sector(self, sector_id: str):
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camp = self.get_campaign_by_sector(sector_id)
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@ -287,12 +306,28 @@ class Model:
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camp = self.get_campaign_by_round(round_id)
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return camp.get_round_index(round_id)
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def remove_round(self, round_id: str):
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def get_round_sectors(self, round_id: str) -> list[Sector]:
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camp = self.get_campaign_by_round(round_id)
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camp.remove_round(round_id)
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return [s for s in camp.sectors.values() if s.round_id == round_id]
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def get_round_participants(self, round_id: str) -> list[CampaignParticipant]:
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camp = self.get_campaign_by_round(round_id)
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return list(camp.participants.values())
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def remove_round(self, round_id: str):
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war = self.get_war_by_round(round_id)
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war.remove_round(round_id)
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# Choices methods
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def create_choice(self, round_id: str, participant_id: str) -> Choice:
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war = self.get_war_by_round(round_id)
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return war.create_choice(round_id, participant_id)
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def remove_choice(self, round_id: str, participant_id: str):
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war = self.get_war_by_round(round_id)
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war.remove_choice(round_id, participant_id)
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def get_round_choices_data(self, round_id: str):
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camp = self.get_campaign_by_round(round_id)
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rnd = self.get_round(round_id)
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@ -4,8 +4,8 @@ from uuid import uuid4
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class Round:
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def __init__(self):
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self.id: str = str(uuid4())
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self.choices: dict[str, RoundChoice] = {}
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self.battles = {}
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self.choices: dict[str, Choice] = {}
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self.battles: dict[str, Battle] = {}
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self.is_over: bool = False
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def set_id(self, new_id: str):
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@ -15,7 +15,7 @@ class Round:
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self.is_over = new_state
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def set_choice(self, participant_id: str, priority_sector_id: str | None, secondary_sector_id: str | None):
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self.choices[participant_id] = RoundChoice(participant_id, priority_sector_id, secondary_sector_id)
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self.choices[participant_id] = Choice(participant_id, priority_sector_id, secondary_sector_id)
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def toDict(self):
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return {
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@ -38,12 +38,30 @@ class Round:
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# Choices methods
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def get_choice(self, participant_id: str) -> RoundChoice | None:
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def get_choice(self, participant_id: str) -> Choice | None:
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return self.choices.get(participant_id)
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def create_choice(self, participant_id: str) -> Choice:
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if participant_id not in self.choices:
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choice = Choice(
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participant_id=participant_id,
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priority_sector_id=None,
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secondary_sector_id=None
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)
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self.choices[participant_id] = choice
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return self.choices[participant_id]
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class RoundChoice:
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def remove_choice(self,participant_id: str):
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del self.choices[participant_id]
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class Choice:
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def __init__(self, participant_id: str, priority_sector_id: str | None = None, secondary_sector_id: str | None = None):
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self.participant_id: str = participant_id # ref to Campaign.participants
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self.priority_sector_id: str | None = priority_sector_id # ref to Campaign.sectors
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self.secondary_sector_id: str | None = secondary_sector_id # ref to Campaign.sectors
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class Battle:
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def __init__(self, sector_id: str, player_1_id: str | None = None, player_2_id: str | None = None):
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self.sector_id: str = sector_id # ref to Campaign.sector
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self.player_1_id: str | None = player_1_id # ref to Campaign.participants
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self.player_2_id: str | None = player_2_id # ref to Campaign.participants
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@ -3,6 +3,7 @@ from uuid import uuid4
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from datetime import datetime
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from warchron.model.campaign import Campaign, Sector, CampaignParticipant
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from warchron.model.round import Round, Choice, Battle
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class War:
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@ -12,7 +13,7 @@ class War:
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self.year: int = year
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self.participants: dict[str, WarParticipant] = {}
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self.objectives: dict[str, Objective] = {}
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self.campaigns = []
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self.campaigns: list[Campaign] = []
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self.is_over: bool = False
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def set_id(self, new_id: str):
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@ -72,6 +73,7 @@ class War:
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obj.set_description(description)
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def remove_objective(self, objective_id: str):
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# TODO manage sectors referring to it
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del self.objectives[objective_id]
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# War participant methods
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@ -100,6 +102,7 @@ class War:
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part.set_faction(faction)
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def remove_war_participant(self, player_id: str):
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# TODO manage campaign_participants referring to it
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del self.participants[player_id]
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# Campaign methods
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@ -167,9 +170,9 @@ class War:
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def get_sector(self, id: str) -> Sector:
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return self.sectors[id]
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def update_sector(self, objective_id: str, *, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str):
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obj = self.get_objective(objective_id)
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obj.set_name(name)
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def update_sector(self, sector_id: str, *, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str):
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camp = self.get_campaign_by_sector(sector_id)
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camp.update_sector(sector_id, name=name, round_id=round_id, major_id=major_id, minor_id=minor_id, influence_id=influence_id)
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def remove_sector(self, sector_id: str):
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camp = self.get_campaign_by_sector(sector_id)
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@ -204,6 +207,26 @@ class War:
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camp = self.get_campaign_by_campaign_participant(participant_id)
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camp.remove_campaign_participant(participant_id)
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# Round methods
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def add_round(self, campaign_id: str) -> Round:
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camp = self.get_campaign(campaign_id)
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return camp.add_round()
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def remove_round(self, round_id: str):
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camp = self.get_campaign_by_round(round_id)
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camp.remove_round(round_id)
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# Choice methods
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def create_choice(self, round_id: str, participant_id: str) -> Choice:
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camp = self.get_campaign_by_round(round_id)
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return camp.create_choice(round_id, participant_id)
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def remove_choice(self, round_id: str, participant_id: str):
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camp = self.get_campaign_by_round(round_id)
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camp.remove_choice(round_id, participant_id)
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class Objective:
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def __init__(self, name: str, description: str):
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self.id: str = str(uuid4())
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|
@ -387,6 +387,8 @@ class View(QtWidgets.QMainWindow, Ui_MainWindow):
|
|||
if not name_item:
|
||||
return
|
||||
choice_id = name_item.data(Qt.ItemDataRole.UserRole)
|
||||
if choice_id is None:
|
||||
return
|
||||
menu = QMenu(self)
|
||||
edit_action = menu.addAction("Edit")
|
||||
action = menu.exec(self.choicesTable.viewport().mapToGlobal(pos))
|
||||
|
|
@ -396,16 +398,19 @@ class View(QtWidgets.QMainWindow, Ui_MainWindow):
|
|||
def show_round_details(self, *, index: int):
|
||||
self.roundNb.setText(f"Round {index}")
|
||||
|
||||
def display_round_choices(self, rows: list[dict]):
|
||||
self.choicesTable.setRowCount(len(rows))
|
||||
for row, data in enumerate(rows):
|
||||
self.choicesTable.setItem(row, 0, QtWidgets.QTableWidgetItem(data["participant_name"]))
|
||||
self.choicesTable.setItem(row, 1, QtWidgets.QTableWidgetItem(data["priority"]))
|
||||
self.choicesTable.setItem(row, 2, QtWidgets.QTableWidgetItem(data["secondary"]))
|
||||
self.choicesTable.item(row, 0).setData(
|
||||
Qt.ItemDataRole.UserRole,
|
||||
data["participant_id"]
|
||||
)
|
||||
def display_round_choices(self, participants: list[tuple[str, str, str, str]]):
|
||||
table = self.choicesTable
|
||||
table.clearContents()
|
||||
table.setRowCount(len(participants))
|
||||
for row, (participant, priority, secondary, choice_id) in enumerate(participants):
|
||||
participant_item = QtWidgets.QTableWidgetItem(participant)
|
||||
priority_item = QtWidgets.QTableWidgetItem(priority)
|
||||
secondary_item = QtWidgets.QTableWidgetItem(secondary)
|
||||
participant_item.setData(Qt.ItemDataRole.UserRole, choice_id)
|
||||
table.setItem(row, 0, participant_item)
|
||||
table.setItem(row, 1, priority_item)
|
||||
table.setItem(row, 2, secondary_item)
|
||||
table.resizeColumnsToContents()
|
||||
|
||||
class PlayerDialog(QDialog):
|
||||
def __init__(self, parent=None, *, default_name: str = ""):
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue