warchron_app/src/warchron/model/campaign.py
2026-01-30 15:32:44 +01:00

201 lines
6.6 KiB
Python

from __future__ import annotations
from uuid import uuid4
from warchron.model.round import Round, Choice, Battle
class Campaign:
def __init__(self, name: str, month: int):
self.id: str = str(uuid4())
self.name: str = name
self.month: int = month
self.participants: dict[str, CampaignParticipant] = {}
self.sectors: dict[str, Sector] = {}
self.rounds: list[Round] = []
self.is_over = False
def set_id(self, new_id: str):
self.id = new_id
def set_name(self, new_name: str):
self.name = new_name
def set_month(self, new_month: int):
self.month = new_month
def set_state(self, new_state: bool):
self.is_over = new_state
def toDict(self):
return {
"id" : self.id,
"name" : self.name,
"month" : self.month,
# "participants" : self.participants,
"rounds": [rnd.toDict() for rnd in self.rounds],
"is_over": self.is_over
}
@staticmethod
def fromDict(data: dict):
camp = Campaign(name=data["name"], month=data["month"])
camp.set_id(data["id"])
# camp.participants = data.get("participants", {})
for rnd_data in data.get("rounds", []):
camp.rounds.append(Round.fromDict(rnd_data))
camp.set_state(data.get("is_over", False))
return camp
# Campaign participant methods
def get_all_campaign_participants_ids(self) -> set[str]:
return set(self.participants.keys())
def has_participant(self, player_id: str) -> bool:
return player_id in self.participants
def add_campaign_participant(self, player_id: str, leader: str, theme: str) -> CampaignParticipant:
if player_id in self.participants:
raise ValueError("Player already registered in this campaign")
participant = CampaignParticipant(player_id, leader, theme)
self.participants[participant.id] = participant
return participant
def get_campaign_participant(self, id: str) -> CampaignParticipant:
return self.participants[id]
def get_all_campaign_participants(self) -> list[CampaignParticipant]:
return list(self.participants.values())
def update_campaign_participant(self, player_id: str, *, leader: str, theme: str):
part = self.get_campaign_participant(player_id)
part.set_leader(leader)
part.set_theme(theme)
def remove_campaign_participant(self, player_id: str):
# TODO manage choices referring to it
# TODO manage battles referring to it
del self.participants[player_id]
# Sector methods
def add_sector(self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str) -> Sector:
sect = Sector(name, round_id, major_id, minor_id, influence_id)
self.sectors[sect.id] = sect
return sect
def get_sector(self, sector_id: str) -> Sector:
return self.sectors[sector_id]
def get_sector_name(self, sector_id: str) -> str:
if sector_id is None:
return ""
return self.sectors[sector_id].name
def get_all_sectors(self) -> list[Sector]:
return list(self.sectors.values())
# TODO manage choices referring to it (round order!)
def update_sector(self, sector_id: str, *, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str):
sect = self.get_sector(sector_id)
sect.set_name(name)
sect.set_round(round_id)
sect.set_major(major_id)
sect.set_minor(minor_id)
sect.set_influence(influence_id)
def remove_sector(self, sector_id: str):
# TODO manage choices referring to it
# TODO manage battles referring to it
del self.sectors[sector_id]
# Round methods
def has_round(self, round_id: str) -> bool:
return any(r.id == round_id for r in self.rounds)
def get_round(self, round_id: str) -> Round:
for rnd in self.rounds:
if rnd.id == round_id:
return rnd
raise KeyError(f"Round {round_id} not found")
def get_all_rounds(self) -> list[Round]:
return list(self.rounds)
def add_round(self) -> Round:
round = Round()
self.rounds.append(round)
return round
def remove_round(self, round_id: str):
rnd = next((r for r in self.rounds if r.id == round_id), None)
if rnd:
self.rounds.remove(rnd)
def get_round_index(self, round_id: str) -> int:
if round_id is None:
return None
for index, rnd in enumerate(self.rounds, start=1):
if rnd.id == round_id:
return index
raise KeyError("Round not found in campaign")
def get_round_name(self, round_id: str | None) -> str:
if round_id is None:
return ""
for rnd in self.rounds:
if rnd.id == round_id:
return rnd.name
return ""
# Choice methods
def create_choice(self, round_id: str, participant_id: str) -> Choice:
rnd = self.get_round(round_id)
return rnd.create_choice(participant_id)
def remove_choice(self, round_id: str, participant_id: str) -> Choice:
rnd = self.get_round(round_id)
rnd.remove_choice(participant_id)
class CampaignParticipant:
def __init__(self,player_id: str, leader: str, theme: str):
self.id: str = player_id # ref to War.participants
self.leader: str = leader
self.theme: str = theme
def set_id(self, new_id: str):
self.id = new_id
def set_leader(self, new_faction: str):
self.leader = new_faction
def set_theme(self, new_theme: str):
self.theme = new_theme
class Sector:
def __init__(self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str):
self.id: str = str(uuid4())
self.name: str = name
self.round_id: str = round_id
self.major_objective_id: str | None = major_id # ref to War.objectives
self.minor_objective_id: str | None = minor_id # ref to War.objectives
self.influence_objective_id: str | None = influence_id # ref to War.objectives
def set_id(self, new_id: str):
self.id = new_id
def set_name(self, new_name: str):
self.name = new_name
def set_round(self, new_round_id: str):
self.round_id = new_round_id
def set_major(self, new_major_id: str):
self.major_objective_id = new_major_id
def set_minor(self, new_minor_id: str):
self.minor_objective_id = new_minor_id
def set_influence(self, new_influence_id: str):
self.influence_objective_id = new_influence_id