refactor campaign participant ID

This commit is contained in:
Maxime Réaux 2026-02-02 14:33:31 +01:00
parent fbb1c913ba
commit ac01568c2f
4 changed files with 221 additions and 129 deletions

View file

@ -182,7 +182,7 @@ class Controller:
self.view.display_campaign_sectors(sectors_for_display) self.view.display_campaign_sectors(sectors_for_display)
participants = camp.get_all_campaign_participants() participants = camp.get_all_campaign_participants()
participants_for_display = [ participants_for_display = [
(self.model.get_player_name(p.id), p.leader, p.theme, p.id) (self.model.get_player_name(p.war_participant_id), p.leader, p.theme, p.id)
for p in participants for p in participants
] ]
self.view.display_campaign_participants(participants_for_display) self.view.display_campaign_participants(participants_for_display)
@ -392,7 +392,7 @@ class Controller:
self.refresh(RefreshScope.CAMPAIGN_DETAILS) self.refresh(RefreshScope.CAMPAIGN_DETAILS)
elif item_type == ItemType.CAMPAIGN_PARTICIPANT: elif item_type == ItemType.CAMPAIGN_PARTICIPANT:
part = self.model.get_campaign_participant(item_id) part = self.model.get_campaign_participant(item_id)
player = self.model.get_player(part.id) player = self.model.get_player(part.war_participant_id)
part_opt = [ParticipantOption(id=player.id, name=player.name)] part_opt = [ParticipantOption(id=player.id, name=player.name)]
dialog = CampaignParticipantDialog( dialog = CampaignParticipantDialog(
self.view, self.view,

View file

@ -3,6 +3,7 @@ from uuid import uuid4
from warchron.model.round import Round, Choice, Battle from warchron.model.round import Round, Choice, Battle
class Campaign: class Campaign:
def __init__(self, name: str, month: int): def __init__(self, name: str, month: int):
self.id: str = str(uuid4()) self.id: str = str(uuid4())
@ -32,7 +33,7 @@ class Campaign:
"month": self.month, "month": self.month,
# "participants" : self.participants, # "participants" : self.participants,
"rounds": [rnd.toDict() for rnd in self.rounds], "rounds": [rnd.toDict() for rnd in self.rounds],
"is_over": self.is_over "is_over": self.is_over,
} }
@staticmethod @staticmethod
@ -51,34 +52,48 @@ class Campaign:
return set(self.participants.keys()) return set(self.participants.keys())
def has_participant(self, player_id: str) -> bool: def has_participant(self, player_id: str) -> bool:
##TODO change lookup id target
return player_id in self.participants return player_id in self.participants
def add_campaign_participant(self, player_id: str, leader: str, theme: str) -> CampaignParticipant: def add_campaign_participant(
if player_id in self.participants: self, war_participant_id: str, leader: str, theme: str
) -> CampaignParticipant:
## TODO change lookup id target
if war_participant_id in self.participants:
raise ValueError("Player already registered in this campaign") raise ValueError("Player already registered in this campaign")
participant = CampaignParticipant(player_id, leader, theme) participant = CampaignParticipant(
war_participant_id=war_participant_id, leader=leader, theme=theme
)
self.participants[participant.id] = participant self.participants[participant.id] = participant
return participant return participant
def get_campaign_participant(self, id: str) -> CampaignParticipant: def get_campaign_participant(self, participant_id: str) -> CampaignParticipant:
return self.participants[id] try:
return self.participants[participant_id]
except KeyError:
raise KeyError(f"Participant {participant_id} not in campaign {self.id}")
def get_all_campaign_participants(self) -> list[CampaignParticipant]: def get_all_campaign_participants(self) -> list[CampaignParticipant]:
return list(self.participants.values()) return list(self.participants.values())
def update_campaign_participant(self, player_id: str, *, leader: str, theme: str): def update_campaign_participant(
part = self.get_campaign_participant(player_id) self, participant_id: str, *, leader: str, theme: str
):
part = self.get_campaign_participant(participant_id)
# Can't change referred War.participant
part.set_leader(leader) part.set_leader(leader)
part.set_theme(theme) part.set_theme(theme)
def remove_campaign_participant(self, player_id: str): def remove_campaign_participant(self, participant_id: str):
# TODO manage choices referring to it # TODO manage choices referring to it
# TODO manage battles referring to it # TODO manage battles referring to it
del self.participants[player_id] del self.participants[participant_id]
# Sector methods # Sector methods
def add_sector(self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str) -> Sector: def add_sector(
self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str
) -> Sector:
sect = Sector(name, round_id, major_id, minor_id, influence_id) sect = Sector(name, round_id, major_id, minor_id, influence_id)
self.sectors[sect.id] = sect self.sectors[sect.id] = sect
return sect return sect
@ -95,7 +110,16 @@ class Campaign:
return list(self.sectors.values()) return list(self.sectors.values())
# TODO manage choices referring to it (round order!) # TODO manage choices referring to it (round order!)
def update_sector(self, sector_id: str, *, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str): def update_sector(
self,
sector_id: str,
*,
name: str,
round_id: str,
major_id: str,
minor_id: str,
influence_id: str,
):
sect = self.get_sector(sector_id) sect = self.get_sector(sector_id)
sect.set_name(name) sect.set_name(name)
sect.set_round(round_id) sect.set_round(round_id)
@ -109,10 +133,7 @@ class Campaign:
del self.sectors[sector_id] del self.sectors[sector_id]
def get_sectors_in_round(self, round_id: str) -> list[Sector]: def get_sectors_in_round(self, round_id: str) -> list[Sector]:
sectors = [ sectors = [s for s in self.sectors.values() if s.round_id == round_id]
s for s in self.sectors.values()
if s.round_id == round_id
]
return sectors return sectors
# Round methods # Round methods
@ -161,14 +182,18 @@ class Campaign:
rnd = self.get_round(round_id) rnd = self.get_round(round_id)
return rnd.create_choice(participant_id) return rnd.create_choice(participant_id)
def update_choice(self, def update_choice(
self,
round_id: str, round_id: str,
participant_id: str, participant_id: str,
priority_sector_id: str | None, priority_sector_id: str | None,
secondary_sector_id: str | None, secondary_sector_id: str | None,
comment: str | None): comment: str | None,
):
rnd = self.get_round(round_id) rnd = self.get_round(round_id)
rnd.update_choice(participant_id, priority_sector_id, secondary_sector_id, comment) rnd.update_choice(
participant_id, priority_sector_id, secondary_sector_id, comment
)
def remove_choice(self, round_id: str, participant_id: str) -> Choice: def remove_choice(self, round_id: str, participant_id: str) -> Choice:
rnd = self.get_round(round_id) rnd = self.get_round(round_id)
@ -180,7 +205,8 @@ class Campaign:
rnd = self.get_round(round_id) rnd = self.get_round(round_id)
return rnd.create_battle(sector_id) return rnd.create_battle(sector_id)
def update_battle(self, def update_battle(
self,
round_id: str, round_id: str,
sector_id: str, sector_id: str,
player_1_id: str | None, player_1_id: str | None,
@ -188,31 +214,48 @@ class Campaign:
winner_id: str | None, winner_id: str | None,
score: str | None, score: str | None,
victory_condition: str | None, victory_condition: str | None,
comment: str | None): comment: str | None,
):
rnd = self.get_round(round_id) rnd = self.get_round(round_id)
rnd.update_battle(sector_id, player_1_id, player_2_id, winner_id, score, victory_condition, comment) rnd.update_battle(
sector_id,
player_1_id,
player_2_id,
winner_id,
score,
victory_condition,
comment,
)
def remove_battle(self, round_id: str, sector_id: str) -> Battle: def remove_battle(self, round_id: str, sector_id: str) -> Battle:
rnd = self.get_round(round_id) rnd = self.get_round(round_id)
rnd.remove_battle(sector_id) rnd.remove_battle(sector_id)
class CampaignParticipant: class CampaignParticipant:
def __init__(self, player_id: str, leader: str, theme: str): def __init__(self, *, war_participant_id: str, leader: str, theme: str):
self.id: str = player_id # ref to War.participants self.id: str = str(uuid4())
self.war_participant_id: str = war_participant_id # ref to War.participants
self.leader: str = leader self.leader: str = leader
self.theme: str = theme self.theme: str = theme
def set_id(self, new_id: str): def set_id(self, new_id: str):
self.id = new_id self.id = new_id
def set_war_participant(self, new_participant: str):
self.war_participant_id = new_participant
def set_leader(self, new_faction: str): def set_leader(self, new_faction: str):
self.leader = new_faction self.leader = new_faction
def set_theme(self, new_theme: str): def set_theme(self, new_theme: str):
self.theme = new_theme self.theme = new_theme
class Sector: class Sector:
def __init__(self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str): def __init__(
self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str
):
self.id: str = str(uuid4()) self.id: str = str(uuid4())
self.name: str = name self.name: str = name
self.round_id: str = round_id self.round_id: str = round_id

View file

@ -126,11 +126,17 @@ class Model:
# TODO don't use this method as participant with same ID (player) can be in several wars! # TODO don't use this method as participant with same ID (player) can be in several wars!
def get_war_by_war_participant(self, participant_id: str) -> War: def get_war_by_war_participant(self, participant_id: str) -> War:
for war in self.wars.values(): for war in self.wars.values():
for part in war.participants.values(): if war.has_participant(participant_id):
if part.id == participant_id:
return war return war
raise KeyError(f"Participant {participant_id} not found in any War") raise KeyError(f"Participant {participant_id} not found in any War")
def get_war_by_campaign_participant(self, participant_id: str) -> Campaign:
for war in self.wars.values():
camp = war.get_campaign_by_campaign_participant(participant_id)
if camp is not None:
return war
raise KeyError(f"Participant {participant_id} not found")
def update_war(self, war_id: str, *, name: str, year: int): def update_war(self, war_id: str, *, name: str, year: int):
war = self.get_war(war_id) war = self.get_war(war_id)
war.set_name(name) war.set_name(name)
@ -218,7 +224,6 @@ class Model:
return camp return camp
raise KeyError(f"Round {round_id} not found") raise KeyError(f"Round {round_id} not found")
# TODO don't use this method as participant with same ID (player) can be in several campaigns!
def get_campaign_by_campaign_participant(self, participant_id: str) -> Campaign: def get_campaign_by_campaign_participant(self, participant_id: str) -> Campaign:
for war in self.wars.values(): for war in self.wars.values():
camp = war.get_campaign_by_campaign_participant(participant_id) camp = war.get_campaign_by_campaign_participant(participant_id)
@ -308,14 +313,18 @@ class Model:
raise KeyError("Participant not found") raise KeyError("Participant not found")
def update_campaign_participant( def update_campaign_participant(
self, participant_id: str, *, leader: str, theme: str self,
participant_id: str,
*,
leader: str,
theme: str,
): ):
camp = self.get_campaign_by_campaign_participant(participant_id) war = self.get_war_by_campaign_participant(participant_id)
camp.update_campaign_participant(participant_id, leader=leader, theme=theme) war.update_campaign_participant(participant_id, leader=leader, theme=theme)
def remove_campaign_participant(self, participant_id: str): def remove_campaign_participant(self, participant_id: str):
camp = self.get_campaign_by_campaign_participant(participant_id) war = self.get_war_by_campaign_participant(participant_id)
camp.remove_campaign_participant(participant_id) war.remove_campaign_participant(participant_id)
# Round methods # Round methods

View file

@ -35,7 +35,7 @@ class War:
"year": self.year, "year": self.year,
# "participants" : self.participants, # "participants" : self.participants,
"campaigns": [camp.toDict() for camp in self.campaigns], "campaigns": [camp.toDict() for camp in self.campaigns],
"is_over": self.is_over "is_over": self.is_over,
} }
@staticmethod @staticmethod
@ -111,9 +111,7 @@ class War:
return any(c.id == campaign_id for c in self.campaigns) return any(c.id == campaign_id for c in self.campaigns)
def get_default_campaign_values(self) -> dict: def get_default_campaign_values(self) -> dict:
return { return {"month": datetime.now().month}
"month": datetime.now().month
}
def add_campaign(self, name: str, month: int | None = None) -> Campaign: def add_campaign(self, name: str, month: int | None = None) -> Campaign:
if month is None: if month is None:
@ -144,8 +142,7 @@ class War:
def get_campaign_by_campaign_participant(self, participant_id: str) -> Campaign: def get_campaign_by_campaign_participant(self, participant_id: str) -> Campaign:
for camp in self.campaigns: for camp in self.campaigns:
for part in camp.participants.values(): if camp.has_participant(participant_id):
if part.id == participant_id:
return camp return camp
raise KeyError(f"Participant {participant_id} not found in any Campaign") raise KeyError(f"Participant {participant_id} not found in any Campaign")
@ -163,16 +160,40 @@ class War:
# Sector methods # Sector methods
def add_sector(self, campaign_id, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str) -> Sector: def add_sector(
self,
campaign_id,
name: str,
round_id: str,
major_id: str,
minor_id: str,
influence_id: str,
) -> Sector:
camp = self.get_campaign(campaign_id) camp = self.get_campaign(campaign_id)
return camp.add_sector(name, round_id, major_id, minor_id, influence_id) return camp.add_sector(name, round_id, major_id, minor_id, influence_id)
def get_sector(self, id: str) -> Sector: def get_sector(self, id: str) -> Sector:
return self.sectors[id] return self.sectors[id]
def update_sector(self, sector_id: str, *, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str): def update_sector(
self,
sector_id: str,
*,
name: str,
round_id: str,
major_id: str,
minor_id: str,
influence_id: str,
):
camp = self.get_campaign_by_sector(sector_id) camp = self.get_campaign_by_sector(sector_id)
camp.update_sector(sector_id, name=name, round_id=round_id, major_id=major_id, minor_id=minor_id, influence_id=influence_id) camp.update_sector(
sector_id,
name=name,
round_id=round_id,
major_id=major_id,
minor_id=minor_id,
influence_id=influence_id,
)
def remove_sector(self, sector_id: str): def remove_sector(self, sector_id: str):
camp = self.get_campaign_by_sector(sector_id) camp = self.get_campaign_by_sector(sector_id)
@ -188,9 +209,11 @@ class War:
if not camp.has_participant(part.id) if not camp.has_participant(part.id)
] ]
def add_campaign_participant(self, campaign_id: str, player_id: str, leader: str, theme: str) -> CampaignParticipant: def add_campaign_participant(
self, campaign_id: str, participant_id: str, leader: str, theme: str
) -> CampaignParticipant:
camp = self.get_campaign(campaign_id) camp = self.get_campaign(campaign_id)
return camp.add_campaign_participant(player_id, leader, theme) return camp.add_campaign_participant(participant_id, leader, theme)
def get_campaign_participant(self, participant_id) -> CampaignParticipant: def get_campaign_participant(self, participant_id) -> CampaignParticipant:
for camp in self.campaigns.values(): for camp in self.campaigns.values():
@ -199,9 +222,11 @@ class War:
return part return part
raise KeyError("Participant not found") raise KeyError("Participant not found")
def update_campaign_participant(self, participant_id: str, *, faction: str): def update_campaign_participant(
self, participant_id: str, *, leader: str, theme: str
):
camp = self.get_campaign_by_campaign_participant(participant_id) camp = self.get_campaign_by_campaign_participant(participant_id)
camp.update_campaign_participant(participant_id, faction=faction) camp.update_campaign_participant(participant_id, leader=leader, theme=theme)
def remove_campaign_participant(self, participant_id: str): def remove_campaign_participant(self, participant_id: str):
camp = self.get_campaign_by_campaign_participant(participant_id) camp = self.get_campaign_by_campaign_participant(participant_id)
@ -227,14 +252,18 @@ class War:
camp = self.get_campaign_by_round(round_id) camp = self.get_campaign_by_round(round_id)
return camp.create_choice(round_id, participant_id) return camp.create_choice(round_id, participant_id)
def update_choice(self, def update_choice(
self,
round_id: str, round_id: str,
participant_id: str, participant_id: str,
priority_sector_id: str | None, priority_sector_id: str | None,
secondary_sector_id: str | None, secondary_sector_id: str | None,
comment: str | None): comment: str | None,
):
camp = self.get_campaign_by_round(round_id) camp = self.get_campaign_by_round(round_id)
camp.update_choice(participant_id, priority_sector_id, secondary_sector_id, comment) camp.update_choice(
participant_id, priority_sector_id, secondary_sector_id, comment
)
def remove_choice(self, round_id: str, participant_id: str): def remove_choice(self, round_id: str, participant_id: str):
camp = self.get_campaign_by_round(round_id) camp = self.get_campaign_by_round(round_id)
@ -246,7 +275,8 @@ class War:
camp = self.get_campaign_by_round(round_id) camp = self.get_campaign_by_round(round_id)
return camp.create_battle(round_id, sector_id) return camp.create_battle(round_id, sector_id)
def update_battle(self, def update_battle(
self,
round_id: str, round_id: str,
sector_id: str, sector_id: str,
player_1_id: str | None, player_1_id: str | None,
@ -254,14 +284,24 @@ class War:
winner_id: str | None, winner_id: str | None,
score: str | None, score: str | None,
victory_condition: str | None, victory_condition: str | None,
comment: str | None): comment: str | None,
):
camp = self.get_campaign_by_round(round_id) camp = self.get_campaign_by_round(round_id)
camp.update_battle(sector_id, player_1_id, player_2_id, winner_id, score, victory_condition, comment) camp.update_battle(
sector_id,
player_1_id,
player_2_id,
winner_id,
score,
victory_condition,
comment,
)
def remove_battle(self, round_id: str, sector_id: str): def remove_battle(self, round_id: str, sector_id: str):
camp = self.get_campaign_by_round(round_id) camp = self.get_campaign_by_round(round_id)
camp.remove_battle(round_id, sector_id) camp.remove_battle(round_id, sector_id)
class Objective: class Objective:
def __init__(self, name: str, description: str): def __init__(self, name: str, description: str):
self.id: str = str(uuid4()) self.id: str = str(uuid4())
@ -277,6 +317,7 @@ class Objective:
def set_description(self, new_description: str): def set_description(self, new_description: str):
self.description = new_description self.description = new_description
class WarParticipant: class WarParticipant:
def __init__(self, player_id: str, faction: str): def __init__(self, player_id: str, faction: str):
self.id: str = player_id # ref to Model.players self.id: str = player_id # ref to Model.players
@ -287,4 +328,3 @@ class WarParticipant:
def set_faction(self, new_faction: str): def set_faction(self, new_faction: str):
self.faction = new_faction self.faction = new_faction