refactor campaign participant ID
This commit is contained in:
parent
fbb1c913ba
commit
ac01568c2f
4 changed files with 221 additions and 129 deletions
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@ -182,7 +182,7 @@ class Controller:
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self.view.display_campaign_sectors(sectors_for_display)
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participants = camp.get_all_campaign_participants()
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participants_for_display = [
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(self.model.get_player_name(p.id), p.leader, p.theme, p.id)
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(self.model.get_player_name(p.war_participant_id), p.leader, p.theme, p.id)
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for p in participants
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]
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self.view.display_campaign_participants(participants_for_display)
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@ -392,7 +392,7 @@ class Controller:
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self.refresh(RefreshScope.CAMPAIGN_DETAILS)
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elif item_type == ItemType.CAMPAIGN_PARTICIPANT:
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part = self.model.get_campaign_participant(item_id)
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player = self.model.get_player(part.id)
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player = self.model.get_player(part.war_participant_id)
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part_opt = [ParticipantOption(id=player.id, name=player.name)]
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dialog = CampaignParticipantDialog(
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self.view,
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@ -3,6 +3,7 @@ from uuid import uuid4
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from warchron.model.round import Round, Choice, Battle
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class Campaign:
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def __init__(self, name: str, month: int):
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self.id: str = str(uuid4())
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@ -32,7 +33,7 @@ class Campaign:
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"month": self.month,
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# "participants" : self.participants,
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"rounds": [rnd.toDict() for rnd in self.rounds],
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"is_over": self.is_over
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"is_over": self.is_over,
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}
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@staticmethod
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@ -51,34 +52,48 @@ class Campaign:
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return set(self.participants.keys())
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def has_participant(self, player_id: str) -> bool:
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##TODO change lookup id target
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return player_id in self.participants
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def add_campaign_participant(self, player_id: str, leader: str, theme: str) -> CampaignParticipant:
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if player_id in self.participants:
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def add_campaign_participant(
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self, war_participant_id: str, leader: str, theme: str
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) -> CampaignParticipant:
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## TODO change lookup id target
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if war_participant_id in self.participants:
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raise ValueError("Player already registered in this campaign")
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participant = CampaignParticipant(player_id, leader, theme)
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participant = CampaignParticipant(
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war_participant_id=war_participant_id, leader=leader, theme=theme
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)
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self.participants[participant.id] = participant
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return participant
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def get_campaign_participant(self, id: str) -> CampaignParticipant:
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return self.participants[id]
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def get_campaign_participant(self, participant_id: str) -> CampaignParticipant:
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try:
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return self.participants[participant_id]
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except KeyError:
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raise KeyError(f"Participant {participant_id} not in campaign {self.id}")
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def get_all_campaign_participants(self) -> list[CampaignParticipant]:
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return list(self.participants.values())
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def update_campaign_participant(self, player_id: str, *, leader: str, theme: str):
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part = self.get_campaign_participant(player_id)
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def update_campaign_participant(
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self, participant_id: str, *, leader: str, theme: str
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):
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part = self.get_campaign_participant(participant_id)
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# Can't change referred War.participant
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part.set_leader(leader)
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part.set_theme(theme)
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def remove_campaign_participant(self, player_id: str):
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def remove_campaign_participant(self, participant_id: str):
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# TODO manage choices referring to it
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# TODO manage battles referring to it
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del self.participants[player_id]
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del self.participants[participant_id]
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# Sector methods
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def add_sector(self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str) -> Sector:
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def add_sector(
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self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str
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) -> Sector:
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sect = Sector(name, round_id, major_id, minor_id, influence_id)
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self.sectors[sect.id] = sect
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return sect
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@ -95,7 +110,16 @@ class Campaign:
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return list(self.sectors.values())
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# TODO manage choices referring to it (round order!)
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def update_sector(self, sector_id: str, *, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str):
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def update_sector(
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self,
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sector_id: str,
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*,
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name: str,
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round_id: str,
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major_id: str,
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minor_id: str,
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influence_id: str,
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):
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sect = self.get_sector(sector_id)
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sect.set_name(name)
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sect.set_round(round_id)
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@ -109,10 +133,7 @@ class Campaign:
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del self.sectors[sector_id]
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def get_sectors_in_round(self, round_id: str) -> list[Sector]:
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sectors = [
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s for s in self.sectors.values()
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if s.round_id == round_id
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]
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sectors = [s for s in self.sectors.values() if s.round_id == round_id]
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return sectors
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# Round methods
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@ -161,14 +182,18 @@ class Campaign:
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rnd = self.get_round(round_id)
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return rnd.create_choice(participant_id)
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def update_choice(self,
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def update_choice(
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self,
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round_id: str,
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participant_id: str,
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priority_sector_id: str | None,
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secondary_sector_id: str | None,
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comment: str | None):
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comment: str | None,
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):
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rnd = self.get_round(round_id)
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rnd.update_choice(participant_id, priority_sector_id, secondary_sector_id, comment)
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rnd.update_choice(
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participant_id, priority_sector_id, secondary_sector_id, comment
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)
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def remove_choice(self, round_id: str, participant_id: str) -> Choice:
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rnd = self.get_round(round_id)
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@ -180,7 +205,8 @@ class Campaign:
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rnd = self.get_round(round_id)
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return rnd.create_battle(sector_id)
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def update_battle(self,
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def update_battle(
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self,
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round_id: str,
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sector_id: str,
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player_1_id: str | None,
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@ -188,31 +214,48 @@ class Campaign:
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winner_id: str | None,
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score: str | None,
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victory_condition: str | None,
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comment: str | None):
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comment: str | None,
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):
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rnd = self.get_round(round_id)
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rnd.update_battle(sector_id, player_1_id, player_2_id, winner_id, score, victory_condition, comment)
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rnd.update_battle(
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sector_id,
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player_1_id,
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player_2_id,
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winner_id,
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score,
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victory_condition,
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comment,
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)
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def remove_battle(self, round_id: str, sector_id: str) -> Battle:
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rnd = self.get_round(round_id)
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rnd.remove_battle(sector_id)
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class CampaignParticipant:
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def __init__(self, player_id: str, leader: str, theme: str):
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self.id: str = player_id # ref to War.participants
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def __init__(self, *, war_participant_id: str, leader: str, theme: str):
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self.id: str = str(uuid4())
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self.war_participant_id: str = war_participant_id # ref to War.participants
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self.leader: str = leader
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self.theme: str = theme
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def set_id(self, new_id: str):
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self.id = new_id
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def set_war_participant(self, new_participant: str):
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self.war_participant_id = new_participant
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def set_leader(self, new_faction: str):
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self.leader = new_faction
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def set_theme(self, new_theme: str):
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self.theme = new_theme
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class Sector:
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def __init__(self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str):
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def __init__(
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self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str
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):
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self.id: str = str(uuid4())
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self.name: str = name
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self.round_id: str = round_id
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@ -126,11 +126,17 @@ class Model:
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# TODO don't use this method as participant with same ID (player) can be in several wars!
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def get_war_by_war_participant(self, participant_id: str) -> War:
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for war in self.wars.values():
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for part in war.participants.values():
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if part.id == participant_id:
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if war.has_participant(participant_id):
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return war
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raise KeyError(f"Participant {participant_id} not found in any War")
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def get_war_by_campaign_participant(self, participant_id: str) -> Campaign:
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for war in self.wars.values():
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camp = war.get_campaign_by_campaign_participant(participant_id)
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if camp is not None:
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return war
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raise KeyError(f"Participant {participant_id} not found")
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def update_war(self, war_id: str, *, name: str, year: int):
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war = self.get_war(war_id)
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war.set_name(name)
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@ -218,7 +224,6 @@ class Model:
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return camp
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raise KeyError(f"Round {round_id} not found")
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# TODO don't use this method as participant with same ID (player) can be in several campaigns!
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def get_campaign_by_campaign_participant(self, participant_id: str) -> Campaign:
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for war in self.wars.values():
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camp = war.get_campaign_by_campaign_participant(participant_id)
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@ -308,14 +313,18 @@ class Model:
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raise KeyError("Participant not found")
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def update_campaign_participant(
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self, participant_id: str, *, leader: str, theme: str
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self,
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participant_id: str,
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*,
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leader: str,
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theme: str,
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):
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camp = self.get_campaign_by_campaign_participant(participant_id)
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camp.update_campaign_participant(participant_id, leader=leader, theme=theme)
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war = self.get_war_by_campaign_participant(participant_id)
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war.update_campaign_participant(participant_id, leader=leader, theme=theme)
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def remove_campaign_participant(self, participant_id: str):
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camp = self.get_campaign_by_campaign_participant(participant_id)
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camp.remove_campaign_participant(participant_id)
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war = self.get_war_by_campaign_participant(participant_id)
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war.remove_campaign_participant(participant_id)
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# Round methods
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@ -35,7 +35,7 @@ class War:
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"year": self.year,
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# "participants" : self.participants,
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"campaigns": [camp.toDict() for camp in self.campaigns],
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"is_over": self.is_over
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"is_over": self.is_over,
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}
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@staticmethod
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@ -111,9 +111,7 @@ class War:
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return any(c.id == campaign_id for c in self.campaigns)
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def get_default_campaign_values(self) -> dict:
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return {
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"month": datetime.now().month
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}
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return {"month": datetime.now().month}
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def add_campaign(self, name: str, month: int | None = None) -> Campaign:
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if month is None:
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@ -144,8 +142,7 @@ class War:
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def get_campaign_by_campaign_participant(self, participant_id: str) -> Campaign:
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for camp in self.campaigns:
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for part in camp.participants.values():
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if part.id == participant_id:
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if camp.has_participant(participant_id):
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return camp
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raise KeyError(f"Participant {participant_id} not found in any Campaign")
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@ -163,16 +160,40 @@ class War:
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# Sector methods
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def add_sector(self, campaign_id, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str) -> Sector:
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def add_sector(
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self,
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campaign_id,
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name: str,
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round_id: str,
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major_id: str,
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minor_id: str,
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influence_id: str,
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) -> Sector:
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camp = self.get_campaign(campaign_id)
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return camp.add_sector(name, round_id, major_id, minor_id, influence_id)
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def get_sector(self, id: str) -> Sector:
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return self.sectors[id]
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def update_sector(self, sector_id: str, *, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str):
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def update_sector(
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self,
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sector_id: str,
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*,
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name: str,
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round_id: str,
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major_id: str,
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minor_id: str,
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influence_id: str,
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):
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camp = self.get_campaign_by_sector(sector_id)
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camp.update_sector(sector_id, name=name, round_id=round_id, major_id=major_id, minor_id=minor_id, influence_id=influence_id)
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camp.update_sector(
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sector_id,
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name=name,
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round_id=round_id,
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major_id=major_id,
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minor_id=minor_id,
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influence_id=influence_id,
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)
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def remove_sector(self, sector_id: str):
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camp = self.get_campaign_by_sector(sector_id)
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@ -188,9 +209,11 @@ class War:
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if not camp.has_participant(part.id)
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]
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def add_campaign_participant(self, campaign_id: str, player_id: str, leader: str, theme: str) -> CampaignParticipant:
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def add_campaign_participant(
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self, campaign_id: str, participant_id: str, leader: str, theme: str
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) -> CampaignParticipant:
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camp = self.get_campaign(campaign_id)
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return camp.add_campaign_participant(player_id, leader, theme)
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return camp.add_campaign_participant(participant_id, leader, theme)
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def get_campaign_participant(self, participant_id) -> CampaignParticipant:
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for camp in self.campaigns.values():
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@ -199,9 +222,11 @@ class War:
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return part
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raise KeyError("Participant not found")
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def update_campaign_participant(self, participant_id: str, *, faction: str):
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def update_campaign_participant(
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self, participant_id: str, *, leader: str, theme: str
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):
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camp = self.get_campaign_by_campaign_participant(participant_id)
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camp.update_campaign_participant(participant_id, faction=faction)
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camp.update_campaign_participant(participant_id, leader=leader, theme=theme)
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def remove_campaign_participant(self, participant_id: str):
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camp = self.get_campaign_by_campaign_participant(participant_id)
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@ -227,14 +252,18 @@ class War:
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camp = self.get_campaign_by_round(round_id)
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return camp.create_choice(round_id, participant_id)
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def update_choice(self,
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def update_choice(
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self,
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round_id: str,
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participant_id: str,
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priority_sector_id: str | None,
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secondary_sector_id: str | None,
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comment: str | None):
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comment: str | None,
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):
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camp = self.get_campaign_by_round(round_id)
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camp.update_choice(participant_id, priority_sector_id, secondary_sector_id, comment)
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camp.update_choice(
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participant_id, priority_sector_id, secondary_sector_id, comment
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)
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def remove_choice(self, round_id: str, participant_id: str):
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camp = self.get_campaign_by_round(round_id)
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@ -246,7 +275,8 @@ class War:
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camp = self.get_campaign_by_round(round_id)
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return camp.create_battle(round_id, sector_id)
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def update_battle(self,
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def update_battle(
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self,
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round_id: str,
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sector_id: str,
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player_1_id: str | None,
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@ -254,14 +284,24 @@ class War:
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winner_id: str | None,
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score: str | None,
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victory_condition: str | None,
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comment: str | None):
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comment: str | None,
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):
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camp = self.get_campaign_by_round(round_id)
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camp.update_battle(sector_id, player_1_id, player_2_id, winner_id, score, victory_condition, comment)
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camp.update_battle(
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sector_id,
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player_1_id,
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player_2_id,
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winner_id,
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score,
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victory_condition,
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comment,
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)
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def remove_battle(self, round_id: str, sector_id: str):
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camp = self.get_campaign_by_round(round_id)
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camp.remove_battle(round_id, sector_id)
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class Objective:
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def __init__(self, name: str, description: str):
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self.id: str = str(uuid4())
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@ -277,6 +317,7 @@ class Objective:
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def set_description(self, new_description: str):
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self.description = new_description
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class WarParticipant:
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def __init__(self, player_id: str, faction: str):
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self.id: str = player_id # ref to Model.players
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@ -287,4 +328,3 @@ class WarParticipant:
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def set_faction(self, new_faction: str):
|
||||
self.faction = new_faction
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue