2019-05-05 20:13:54 +02:00
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> [Monsters, NPC and Animals](srd_monsters.md)
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2019-01-22 20:05:41 +01:00
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---
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# Barbed Devil
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2019-10-11 15:12:46 +02:00
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- Alias: [Diable barbelé](hd_monsters_diable_barbele.md)
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2019-01-22 20:05:41 +01:00
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- Medium fiend (devil), lawful evil
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- **Armor Class** 15 (natural armor)
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- **Hit Points** 110 (13d8 + 52)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|16 (+3)|17 (+3)|18 (+4)|12 (+1)|14 (+2)|14 (+2)|
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- **Saving Throws** Str +6, Con +7, Wis +5, Cha +5
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- **Skills** Deception +5, Insight +5, Perception +8
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- **Senses** darkvision 120 ft., passive Perception 18
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- **Languages** Infernal, telepathy 120 ft.
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- **Challenge** 5 (1800 XP)
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- **Damage Immunities** fire, poison
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- **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
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- **Condition Immunities** poisoned
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## Special Features
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**_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
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**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.
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**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.
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## Actions
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**_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
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**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 6 (1d6 + 3) piercing damage.
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**_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 10 (2d6 + 3) piercing damage.
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**_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target.
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_Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
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