2019-05-05 20:13:54 +02:00
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> [Monsters, NPC and Animals](srd_monsters.md)
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2019-01-22 20:05:41 +01:00
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---
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# Lizardfolk
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2019-10-11 15:12:46 +02:00
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- Alias: [Homme-lézard](hd_monsters_homme_lezard.md)
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2019-01-22 20:05:41 +01:00
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- Medium humanoid (lizardfolk), neutral
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- **Armor Class** 15 (natural armor, shield)
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- **Hit Points** 22 (4d8 + 4)
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- **Speed** 30 ft., swim 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|15 (+2)|10 (+0)|13 (+1)| 7 (-2)|12 (+1)| 7 (-2)|
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- **Skills** Perception +3, Stealth +4, Survival +5
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- **Senses** passive Perception 13
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- **Languages** Draconic
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- **Challenge** 1/2 (100 XP)
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## Special Features
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**_Hold Breath_**. The lizardfolk can hold its breath for 15 minutes.
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## Actions
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**_Multiattack_**. The lizardfolk makes two melee attacks, each one with a different weapon.
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**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 5 (1d6 + 2) piercing damage.
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**_Heavy Club_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 5 (1d6 + 2) bludgeoning damage.
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**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.
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_Hit_: 5 (1d6 + 2) piercing damage.
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**_Spiked Shield_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 5 (1d6 + 2) piercing damage.
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