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AideDeJeu/Data/HD/srd_monsters_noble.md

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---
!MonsterVO
Type: humanoid (any race)
Size: Medium
Alignment: any alignment
ArmorClass: 15 (breastplate)
HitPoints: 9 (2d8)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Skills: Deception +5, Insight +4, Persuasion +5
Senses: passive Perception 12
Languages: any two languages
Challenge: 1/8 (25 XP)
Id: monsters_vo.md#noble
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Noble
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Noble](hd_monsters_noble.md)'
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Attributes: {}
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Noble
- CEO: [Noble](hd_monsters_noble.md)
-  Medium humanoid (any race), any alignment
- **Armor Class** 15 (breastplate)
- **Hit Points** 9 (2d8)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|11 (+0)|12 (+1)|11 (+0)|12 (+1)|14 (+2)|16 (+3)|
- **Skills** Deception +5, Insight +4, Persuasion +5
- **Senses** passive Perception 12
- **Languages** any two languages
- **Challenge** 1/8 (25 XP)
## Special Features
**_Rapier_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
_Hit_: 5 (1d8 + 1) piercing damage.
## Reactions
**_Parry_**. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.