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AideDeJeu/Data/HD/srd_monsters_barbed_devil.md

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2019-05-05 20:13:54 +02:00
> [Monsters, NPC and Animals](srd_monsters.md)
2019-01-22 20:05:41 +01:00
---
# Barbed Devil
- CEO: [Diable barbelé](hd_monsters_diable_barbele.md)
-  Medium fiend (devil), lawful evil
- **Armor Class** 15 (natural armor)
- **Hit Points** 110 (13d8 + 52)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|16 (+3)|17 (+3)|18 (+4)|12 (+1)|14 (+2)|14 (+2)|
- **Saving Throws** Str +6, Con +7, Wis +5, Cha +5
- **Skills** Deception +5, Insight +5, Perception +8
- **Senses** darkvision 120 ft., passive Perception 18
- **Languages** Infernal, telepathy 120 ft.
- **Challenge** 5 (1800 XP)
- **Damage Immunities** fire, poison
- **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- **Condition Immunities** poisoned
## Special Features
**_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.
**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 6 (1d6 + 3) piercing damage.
**_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) piercing damage.
**_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target.
_Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.