**_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
**_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
At will: _[dancing lights](srd_spells_dancing_lights.md)_
**_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
**_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
**_Web Walker_**. The drider ignores movement restrictions caused by webbing.
## Actions
**_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
_Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
**_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
**_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.