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AideDeJeu/Data/HD/srd_monsters_minotaur_skeleton.md

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2019-05-05 20:13:54 +02:00
> [Monsters, NPC and Animals](srd_monsters.md)
2019-01-22 20:05:41 +01:00
---
# Minotaur Skeleton
- CEO: [Squelette minotaure](hd_monsters_squelette_minotaure.md)
-  Large undead, lawful evil
- **Armor Class** 12 (natural armor)
- **Hit Points** 67 (9d10 + 18)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|18 (+4)|11 (+0)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)|
- **Senses** darkvision 60 ft., passive Perception 9
- **Languages** understands Abyssal but can't speak
- **Challenge** 2 (450 XP)
- **Damage Immunities** poison
- **Damage Vulnerabilities** bludgeoning
- **Condition Immunities** exhaustion, poisoned
## Special Features
**_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
## Actions
**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 17 (2d12 + 4) slashing damage.
**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 13 (2d8 + 4) piercing damage.