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AideDeJeu/Data/HD/srd_spells_sunbeam.md

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---
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!SpellItem
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Family: SpellVO
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Level: 6
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Type: evocation
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CastingTime: 1 action
Range: Self (60-foot line)
Components: V, S, M (a magnifying glass)
Duration: Concentration, up to 1 minute
Classes: Druid, Sorcerer, Wizard
Id: spells_vo.md#sunbeam
ParentLink: spells_vo.md#spells-srd-p
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Name: Sunbeam
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ParentName: Spells (SRD p)
NameLevel: 1
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AltName: '[Rayon de soleil](hd_spells_rayon_de_soleil.md)'
Source: (SRD p184)
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Attributes:
Name: Sunbeam
Markdown: >+
# <!--Name-->Sunbeam<!--/Name-->
- MDR: <!--AltName-->[Rayon de soleil](hd_spells_rayon_de_soleil.md)<!--/AltName-->
- Source: <!--Source-->(SRD p184)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self (60-foot line)<!--/Range-->
- **Components :** <!--Components-->V, S, M (a magnifying glass)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->
### Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is [blinded](srd_conditions_blinded.md) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](srd_conditions_blinded.md) by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
AltName: '[Rayon de soleil](hd_spells_rayon_de_soleil.md)'
Source: (SRD p184)
Level: 6
Type: evocation
CastingTime: 1 action
Range: Self (60-foot line)
Components: V, S, M (a magnifying glass)
Duration: Concentration, up to 1 minute
Classes: Druid, Sorcerer, Wizard
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AttributesDictionary: >+
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Name: Sunbeam
Markdown: >+
# <!--Name-->Sunbeam<!--/Name-->
- MDR: <!--AltName-->[Rayon de soleil](hd_spells_rayon_de_soleil.md)<!--/AltName-->
- Source: <!--Source-->(SRD p184)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self (60-foot line)<!--/Range-->
- **Components :** <!--Components-->V, S, M (a magnifying glass)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->
### Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is [blinded](srd_conditions_blinded.md) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](srd_conditions_blinded.md) by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
AltName: '[Rayon de soleil](hd_spells_rayon_de_soleil.md)'
Source: (SRD p184)
Level: 6
Type: evocation
CastingTime: 1 action
Range: Self (60-foot line)
Components: V, S, M (a magnifying glass)
Duration: Concentration, up to 1 minute
Classes: Druid, Sorcerer, Wizard
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---
> [Spells (SRD p)](srd_spells.md)
---
# Sunbeam
- MDR: [Rayon de soleil](hd_spells_rayon_de_soleil.md)
- Source: (SRD p184)
-  6th-level evocation
- **Casting Time :** 1 action
- **Range :** Self (60-foot line)
- **Components :** V, S, M (a magnifying glass)
- **Duration :** Concentration, up to 1 minute
- Classes: Druid, Sorcerer, Wizard
### Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is [blinded](srd_conditions_blinded.md) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](srd_conditions_blinded.md) by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.