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AideDeJeu/Data/HD/srd_monsters_bugbear.md

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---
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!Monster
Family: MonsterVO
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Type: humanoid (goblinoid)
Size: Medium
Alignment: chaotic evil
ArmorClass: 16 (hide armor, shield)
HitPoints: 27 (5d8 + 5)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 11 (+0)
Charisma: ' 9 (-1)'
Skills: Stealth +6, Survival +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
Challenge: 1 (200 XP)
Id: monsters_vo.md#bugbear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bugbear
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Gobelours](hd_monsters_gobelours.md)'
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Attributes: {}
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Bugbear
- CEO: [Gobelours](hd_monsters_gobelours.md)
-  Medium humanoid (goblinoid), chaotic evil
- **Armor Class** 16 (hide armor, shield)
- **Hit Points** 27 (5d8 + 5)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|15 (+2)|14 (+2)|13 (+1)| 8 (-1)|11 (+0)| 9 (-1)|
- **Skills** Stealth +6, Survival +2
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Common, Goblin
- **Challenge** 1 (200 XP)
## Special Features
**_Brute_**. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
**_Surprise Attack_**. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
## Actions
**_Morningstar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 11 (2d8 + 2) piercing damage.
**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.
_Hit_: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.