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AideDeJeu/Data/HD/srd_spells_wall_of_thorns.md

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---
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!Spell
Family: SpellVO
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Level: 6
Type: conjuration
CastingTime: 1 action
Range: 120 feet
Components: V, S, M (a handful of thorns)
Duration: Concentration, up to 10 minutes
Classes: Druid
Id: spells_vo.md#wall-of-thorns
ParentLink: spells_vo.md#spells-srd-p
Name: Wall of Thorns
ParentName: Spells (SRD p)
NameLevel: 1
AltName: "[Mur d'épines](hd_spells_mur_depines.md)"
Source: (SRD p191)
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Attributes: {}
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---
> [Spells (SRD p)](srd_spells.md)
---
# Wall of Thorns
- MDR: [Mur d'épines](hd_spells_mur_depines.md)
- Source: (SRD p191)
-  6th-level conjuration
- **Casting Time :** 1 action
- **Range :** 120 feet
- **Components :** V, S, M (a handful of thorns)
- **Duration :** Concentration, up to 10 minutes
- Classes: Druid
### Description
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
**_At Higher Levels_**. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.