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AideDeJeu/Data/HD/srd_monsters_merrow.md

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2019-05-05 20:13:54 +02:00
> [Monsters, NPC and Animals](srd_monsters.md)
2019-01-22 20:05:41 +01:00
---
# Merrow
- CEO: [Merrow](hd_monsters_merrow.md)
-  Large monstrosity, chaotic evil
- **Armor Class** 13 (natural armor)
- **Hit Points** 45 (6d10 + 12)
- **Speed** 10 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|18 (+4)|10 (+0)|15 (+2)| 8 (-1)|10 (+0)| 9 (-1)|
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Abyssal, Aquan
- **Challenge** 2 (450 XP)
## Special Features
**_Amphibious_**. The merrow can breathe air and water.
## Actions
**_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 8 (1d8 + 4) piercing damage.
**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 9 (2d4 + 4) slashing damage.
**_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.
_Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.