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AideDeJeu/Data/HD/srd_monsters_giant_goat.md

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---
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!MonsterItem
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Family: MonsterVO
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Type: beast
Size: Large
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 40 ft.
Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Senses: passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)
Id: monsters_vo.md#giant-goat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Goat
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Chèvre géante](hd_monsters_chevre_geante.md)'
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Attributes: {}
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AttributesDictionary: >+
{}
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Giant Goat
- CEO: [Chèvre géante](hd_monsters_chevre_geante.md)
-  Large beast, unaligned
- **Armor Class** 11 (natural armor)
- **Hit Points** 19 (3d10 + 3)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|17 (+3)|11 (+0)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)|
- **Senses** passive Perception 11
- **Languages** -
- **Challenge** 1/2 (100 XP)
## Special Features
**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
## Actions
**_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 8 (2d4 + 3) bludgeoning damage.