**_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
**_Magic Weapons_**. The golem's weapon attacks are magical.
## Actions
**_Multiattack_**. The golem makes two melee attacks.
**_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.
_Hit_: 20 (3d8 + 7) bludgeoning damage.
**_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
_Hit_: 23 (3d10 + 7) slashing damage.
**_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.