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AideDeJeu/Data/HD/srd_monsters_ogre_zombie.md

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---
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!MonsterItem
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Family: MonsterVO
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Type: undead
Size: Large
Alignment: neutral evil
ArmorClass: 8
HitPoints: 85 (9d10 + 36)
Speed: 30 ft.
Strength: 19 (+4)
Dexterity: ' 6 (-2)'
Constitution: 18 (+4)
Intelligence: ' 3 (-4)'
Wisdom: ' 6 (-2)'
Charisma: ' 5 (-3)'
SavingThrows: Wis +0
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: understands Common and Giant but can't speak
Challenge: 2 (450 XP)
Id: monsters_vo.md#ogre-zombie
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ogre Zombie
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Zombi ogre](hd_monsters_zombi_ogre.md)'
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Attributes: {}
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AttributesDictionary: >+
{}
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Ogre Zombie
- CEO: [Zombi ogre](hd_monsters_zombi_ogre.md)
-  Large undead, neutral evil
- **Armor Class** 8
- **Hit Points** 85 (9d10 + 36)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|19 (+4)| 6 (-2)|18 (+4)| 3 (-4)| 6 (-2)| 5 (-3)|
- **Saving Throws** Wis +0
- **Senses** darkvision 60 ft., passive Perception 8
- **Languages** understands Common and Giant but can't speak
- **Challenge** 2 (450 XP)
- **Damage Immunities** poison
- **Condition Immunities** poisoned
## Special Features
**_Undead Fortitude_**. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
## Actions
**_Morningstar_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 13 (2d8 + 4) bludgeoning damage.