**_Stone Camouflage_**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
**_Gnome Cunning_**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
**_Innate Spellcasting_**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: _[nondetection](srd_spells_nondetection.md)_ (self only)
**_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 6 (1d8 + 2) piercing damage.
**_Poisoned Dart_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature.
_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.