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---
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!MonsterItem
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Family: MonsterVO
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Type: monstrosity
Size: Large
Alignment: chaotic evil
ArmorClass: 13 (natural armor)
HitPoints: 97 (13d10 + 26)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 16 (+3)
Skills: Deception +7, Insight +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 4 (1100 XP)
Id: monsters_vo.md#lamia
ParentLink: monsters_vo.md#monsters -npc-and-animals
Name: Lamia
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Lamie ](hd_monsters_lamie.md )'
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Attributes: {}
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Lamia
- CEO: [Lamie ](hd_monsters_lamie.md )
- Large monstrosity, chaotic evil
- **Armor Class** 13 (natural armor)
- **Hit Points** 97 (13d10 + 26)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|16 (+3)|13 (+1)|15 (+2)|14 (+2)|15 (+2)|16 (+3)|
- **Skills** Deception +7, Insight +4, Stealth +3
- **Senses** darkvision 60 ft., passive Perception 12
- **Languages** Abyssal, Common
- **Challenge** 4 (1100 XP)
## Special Features
**_Innate Spellcasting_**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: _[disguise self ](srd_spells_disguise_self.md )_ (any humanoid form), _[major image ](srd_spells_major_image.md )_
3/day each: _[charm person ](srd_spells_charm_person.md )_, _[mirror image ](srd_spells_mirror_image.md )_, _[scrying ](srd_spells_scrying.md )_, _[suggestion ](srd_spells_suggestion.md )_
1/day: _[geas ](srd_spells_geas.md )_
## Actions
**_Multiattack_**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 14 (2d10 + 3) slashing damage.
**_Dagger_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 5 (1d4 + 3) piercing damage.
**_Intoxicating Touch_**. Melee Spell Attack: +5 to hit, reach 5 ft., one creature.
_Hit_: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.