2.2 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Skills | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | monstrosity | Large | chaotic evil | 13 (natural armor) | 97 (13d10 + 26) | 30 ft. | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | Deception +7, Insight +4, Stealth +3 | darkvision 60 ft., passive Perception 12 | Abyssal, Common | 4 (1100 XP) | monsters_vo.md#lamia | monsters_vo.md#monsters-npc-and-animals | Lamia | Monsters, NPC and Animals | 1 | [Lamie](hd_monsters_lamie.md) |
Lamia
- CEO: Lamie
- Large monstrosity, chaotic evil
- Armor Class 13 (natural armor)
- Hit Points 97 (13d10 + 26)
- Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
- Skills Deception +7, Insight +4, Stealth +3
- Senses darkvision 60 ft., passive Perception 12
- Languages Abyssal, Common
- Challenge 4 (1100 XP)
Special Features
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: geas
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature.
Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.