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---
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!MonsterItem
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Family: MonsterVO
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Type: aberration
Size: Large
Alignment: chaotic evil
ArmorClass: 16 (natural armor)
HitPoints: 93 (11d10 + 33)
Speed: 30 ft., swim 30 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 5 (-3)'
Wisdom: 11 (+0)
Charisma: ' 5 (-3)'
Skills: Perception +4
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: understands Deep Speech but can't speak
Challenge: 4 (1100 XP)
Id: monsters_vo.md#chuul
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Chuul
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Chuul](hd_monsters_chuul.md)'
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Attributes: {}
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Chuul
- CEO: [Chuul](hd_monsters_chuul.md)
-  Large aberration, chaotic evil
- **Armor Class** 16 (natural armor)
- **Hit Points** 93 (11d10 + 33)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|19 (+4)|10 (+0)|16 (+3)| 5 (-3)|11 (+0)| 5 (-3)|
- **Skills** Perception +4
- **Senses** darkvision 60 ft., passive Perception 14
- **Languages** understands Deep Speech but can't speak
- **Challenge** 4 (1100 XP)
- **Damage Immunities** poison
- **Condition Immunities** poisoned
## Special Features
**_Amphibious_**. The chuul can breathe air and water.
**_Sense Magic_**. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the _[detect magic](srd_spells_detect_magic.md)_ spell but isn't itself magical.
## Actions
**_Multiattack_**. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
**_Pincer_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
_Hit_: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
**_Tentacles_**. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.