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											2019-05-05 20:13:54 +02:00
										 |  |  |  | > [Monsters, NPC and Animals](srd_monsters.md) | 
					
						
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											2019-01-22 20:05:41 +01:00
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							|  |  |  |  | # Barbed Devil
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											2019-10-11 15:12:46 +02:00
										 |  |  |  | - Alias: [Diable barbelé](hd_monsters_diable_barbele.md) | 
					
						
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											2019-01-22 20:05:41 +01:00
										 |  |  |  | -  Medium fiend (devil), lawful evil | 
					
						
							|  |  |  |  | - **Armor Class** 15 (natural armor) | 
					
						
							|  |  |  |  | - **Hit Points** 110 (13d8 + 52) | 
					
						
							|  |  |  |  | - **Speed** 30 ft. | 
					
						
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							|  |  |  |  | |STR|DEX|CON|INT|WIS|CHA| | 
					
						
							|  |  |  |  | |---|---|---|---|---|---| | 
					
						
							|  |  |  |  | |16 (+3)|17 (+3)|18 (+4)|12 (+1)|14 (+2)|14 (+2)| | 
					
						
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							|  |  |  |  | - **Saving Throws** Str +6, Con +7, Wis +5, Cha +5 | 
					
						
							|  |  |  |  | - **Skills** Deception +5, Insight +5, Perception +8 | 
					
						
							|  |  |  |  | - **Senses** darkvision 120 ft., passive Perception 18 | 
					
						
							|  |  |  |  | - **Languages** Infernal, telepathy 120 ft. | 
					
						
							|  |  |  |  | - **Challenge** 5 (1800 XP) | 
					
						
							|  |  |  |  | - **Damage Immunities** fire, poison | 
					
						
							|  |  |  |  | - **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered | 
					
						
							|  |  |  |  | - **Condition Immunities** poisoned | 
					
						
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							|  |  |  |  | ## Special Features
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							|  |  |  |  | **_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. | 
					
						
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							|  |  |  |  | **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision. | 
					
						
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							|  |  |  |  | **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects. | 
					
						
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							|  |  |  |  | ## Actions
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							|  |  |  |  | **_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice. | 
					
						
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							|  |  |  |  | **_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. | 
					
						
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							|  |  |  |  | _Hit_: 6 (1d6 + 3) piercing damage. | 
					
						
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							|  |  |  |  | **_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. | 
					
						
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							|  |  |  |  | _Hit_: 10 (2d6 + 3) piercing damage. | 
					
						
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							|  |  |  |  | **_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target. | 
					
						
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							|  |  |  |  | _Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire. | 
					
						
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