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AideDeJeu/Data/HD/srd_monsters_spirit_naga.md

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---
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!MonsterItem
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Family: MonsterVO
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Type: monstrosity
Size: Large
Alignment: chaotic evil
ArmorClass: 15 (natural armor)
HitPoints: 75 (10d10 + 20)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 16 (+3)
SavingThrows: Dex +6, Con +5, Wis +5, Cha +6
DamageImmunities: poison
ConditionImmunities: charmed, poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 8 (3900 XP)
Id: monsters_vo.md#spirit-naga
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Spirit Naga
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Naga corrupteur](hd_monsters_naga_corrupteur.md)'
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Attributes:
Name: Spirit Naga
Markdown: >+
# <!--Name-->Spirit Naga<!--/Name-->
- CEO: <!--AltName-->[Naga corrupteur](hd_monsters_naga_corrupteur.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Dex +6, Con +5, Wis +5, Cha +6<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->
## Special Features
**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](srd_spells_wish.md)_ spell can prevent this trait from functioning.
**_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
* **Cantrips (at will):** _[mage hand](srd_spells_mage_hand.md)_, _[minor illusion](srd_spells_minor_illusion.md)_, _[ray of frost](srd_spells_ray_of_frost.md)_
* **1st level (4 slots):** _[charm person](srd_spells_charm_person.md)_, _[detect magic](srd_spells_detect_magic.md)_, _[sleep](srd_spells_sleep.md)_
* **2nd level (3 slots):** _[detect thoughts](srd_spells_detect_thoughts.md)_, _[hold person](srd_spells_hold_person.md)_
* **3rd level (3 slots):** _[lightning bolt](srd_spells_lightning_bolt.md)_, _[water breathing](srd_spells_water_breathing.md)_
* **4th level (3 slots):** _[blight](srd_spells_blight.md)_, _[dimension door](srd_spells_dimension_door.md)_
* **5th level (2 slots):** _[dominate person](srd_spells_dominate_person.md)_
## Actions
**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.
_Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
AltName: '[Naga corrupteur](hd_monsters_naga_corrupteur.md)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 15 (natural armor)
HitPoints: 75 (10d10 + 20)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 16 (+3)
SavingThrows: Dex +6, Con +5, Wis +5, Cha +6
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 8 (3900 XP)
DamageImmunities: poison
ConditionImmunities: charmed, poisoned
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AttributesDictionary: >+
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Name: Spirit Naga
Markdown: >+
# <!--Name-->Spirit Naga<!--/Name-->
- CEO: <!--AltName-->[Naga corrupteur](hd_monsters_naga_corrupteur.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Dex +6, Con +5, Wis +5, Cha +6<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->
## Special Features
**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](srd_spells_wish.md)_ spell can prevent this trait from functioning.
**_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
* **Cantrips (at will):** _[mage hand](srd_spells_mage_hand.md)_, _[minor illusion](srd_spells_minor_illusion.md)_, _[ray of frost](srd_spells_ray_of_frost.md)_
* **1st level (4 slots):** _[charm person](srd_spells_charm_person.md)_, _[detect magic](srd_spells_detect_magic.md)_, _[sleep](srd_spells_sleep.md)_
* **2nd level (3 slots):** _[detect thoughts](srd_spells_detect_thoughts.md)_, _[hold person](srd_spells_hold_person.md)_
* **3rd level (3 slots):** _[lightning bolt](srd_spells_lightning_bolt.md)_, _[water breathing](srd_spells_water_breathing.md)_
* **4th level (3 slots):** _[blight](srd_spells_blight.md)_, _[dimension door](srd_spells_dimension_door.md)_
* **5th level (2 slots):** _[dominate person](srd_spells_dominate_person.md)_
## Actions
**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.
_Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
AltName: '[Naga corrupteur](hd_monsters_naga_corrupteur.md)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 15 (natural armor)
HitPoints: 75 (10d10 + 20)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 16 (+3)
SavingThrows: Dex +6, Con +5, Wis +5, Cha +6
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 8 (3900 XP)
DamageImmunities: poison
ConditionImmunities: charmed, poisoned
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Spirit Naga
- CEO: [Naga corrupteur](hd_monsters_naga_corrupteur.md)
-  Large monstrosity, chaotic evil
- **Armor Class** 15 (natural armor)
- **Hit Points** 75 (10d10 + 20)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|18 (+4)|17 (+3)|14 (+2)|16 (+3)|15 (+2)|16 (+3)|
- **Saving Throws** Dex +6, Con +5, Wis +5, Cha +6
- **Senses** darkvision 60 ft., passive Perception 12
- **Languages** Abyssal, Common
- **Challenge** 8 (3900 XP)
- **Damage Immunities** poison
- **Condition Immunities** charmed, poisoned
## Special Features
**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](srd_spells_wish.md)_ spell can prevent this trait from functioning.
**_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
* **Cantrips (at will):** _[mage hand](srd_spells_mage_hand.md)_, _[minor illusion](srd_spells_minor_illusion.md)_, _[ray of frost](srd_spells_ray_of_frost.md)_
* **1st level (4 slots):** _[charm person](srd_spells_charm_person.md)_, _[detect magic](srd_spells_detect_magic.md)_, _[sleep](srd_spells_sleep.md)_
* **2nd level (3 slots):** _[detect thoughts](srd_spells_detect_thoughts.md)_, _[hold person](srd_spells_hold_person.md)_
* **3rd level (3 slots):** _[lightning bolt](srd_spells_lightning_bolt.md)_, _[water breathing](srd_spells_water_breathing.md)_
* **4th level (3 slots):** _[blight](srd_spells_blight.md)_, _[dimension door](srd_spells_dimension_door.md)_
* **5th level (2 slots):** _[dominate person](srd_spells_dominate_person.md)_
## Actions
**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.
_Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.