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AideDeJeu/Data/HD/srd_spells_branding_smite.md

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---
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!SpellItem
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Name: Branding Smite
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AltName: '[Frappe lumineuse](hd_spells_frappe_lumineuse.md)'
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Type: evocation
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Level: 2
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CastingTime: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
Classes: Paladin
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Family: SpellVO
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Source: (SRD p123)
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Id: spells_vo.md#branding-smite
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
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Attributes:
Name: Branding Smite
Markdown: >+
# <!--Name-->Branding Smite<!--/Name-->
- MDR: <!--AltName-->[Frappe lumineuse](hd_spells_frappe_lumineuse.md)<!--/AltName-->
- Source: <!--Source-->(SRD p123)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Paladin<!--/Classes-->
### Description
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.
**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
AltName: '[Frappe lumineuse](hd_spells_frappe_lumineuse.md)'
Source: (SRD p123)
Level: 2
Type: evocation
CastingTime: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
Classes: Paladin
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AttributesDictionary: >+
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Name: Branding Smite
Markdown: >+
# <!--Name-->Branding Smite<!--/Name-->
- MDR: <!--AltName-->[Frappe lumineuse](hd_spells_frappe_lumineuse.md)<!--/AltName-->
- Source: <!--Source-->(SRD p123)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Paladin<!--/Classes-->
### Description
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.
**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
AltName: '[Frappe lumineuse](hd_spells_frappe_lumineuse.md)'
Source: (SRD p123)
Level: 2
Type: evocation
CastingTime: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
Classes: Paladin
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---
> [Spells (SRD p)](srd_spells.md)
---
# Branding Smite
- MDR: [Frappe lumineuse](hd_spells_frappe_lumineuse.md)
- Source: (SRD p123)
-  2nd-level evocation
- **Casting Time :** 1 bonus action
- **Range :** Self
- **Components :** V
- **Duration :** Concentration, up to 1 minute
- Classes: Paladin
### Description
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.
**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.