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AideDeJeu/Data/HD/srd_spells_conjure_celestial.md

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---
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!SpellItem
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Name: Conjure Celestial
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AltName: '[Invoquer un céleste](hd_spells_invoquer_un_celeste.md)'
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Type: conjuration
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Level: 7
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CastingTime: 1 minute
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 hour
Classes: Cleric
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Family: SpellVO
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Source: (SRD p127)
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Id: spells_vo.md#conjure-celestial
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
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Attributes:
Name: Conjure Celestial
Markdown: >+
# <!--Name-->Conjure Celestial<!--/Name-->
- MDR: <!--AltName-->[Invoquer un céleste](hd_spells_invoquer_un_celeste.md)<!--/AltName-->
- Source: <!--Source-->(SRD p127)<!--/Source-->
-  <!--Level-->7<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->
- Classes: <!--Classes-->Cleric<!--/Classes-->
### Description
You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.
The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.
The DM has the celestial's statistics.
**_At Higher Levels_**. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.
AltName: '[Invoquer un céleste](hd_spells_invoquer_un_celeste.md)'
Source: (SRD p127)
Level: 7
Type: conjuration
CastingTime: 1 minute
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 hour
Classes: Cleric
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AttributesDictionary: >+
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Name: Conjure Celestial
Markdown: >+
# <!--Name-->Conjure Celestial<!--/Name-->
- MDR: <!--AltName-->[Invoquer un céleste](hd_spells_invoquer_un_celeste.md)<!--/AltName-->
- Source: <!--Source-->(SRD p127)<!--/Source-->
-  <!--Level-->7<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->
- Classes: <!--Classes-->Cleric<!--/Classes-->
### Description
You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.
The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.
The DM has the celestial's statistics.
**_At Higher Levels_**. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.
AltName: '[Invoquer un céleste](hd_spells_invoquer_un_celeste.md)'
Source: (SRD p127)
Level: 7
Type: conjuration
CastingTime: 1 minute
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 hour
Classes: Cleric
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---
> [Spells (SRD p)](srd_spells.md)
---
# Conjure Celestial
- MDR: [Invoquer un céleste](hd_spells_invoquer_un_celeste.md)
- Source: (SRD p127)
-  7th-level conjuration
- **Casting Time :** 1 minute
- **Range :** 90 feet
- **Components :** V, S
- **Duration :** Concentration, up to 1 hour
- Classes: Cleric
### Description
You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.
The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.
The DM has the celestial's statistics.
**_At Higher Levels_**. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.