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AideDeJeu/Data/HD/srd_spells_dancing_lights.md

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---
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!SpellItem
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Name: Dancing Lights
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AltName: '[Lumières dansantes](hd_spells_lumieres_dansantes.md)'
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Type: Evocation
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Level: cantrip
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CastingTime: 1 action
Range: 120 feet
Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm)
Duration: Concentration, up to 1 minute
Classes: Bard, Sorcerer, Wizard
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Family: SpellVO
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Source: (SRD p133)
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Id: spells_vo.md#dancing-lights
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
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Attributes:
Name: Dancing Lights
Markdown: >+
# <!--Name-->Dancing Lights<!--/Name-->
- MDR: <!--AltName-->[Lumières dansantes](hd_spells_lumieres_dansantes.md)<!--/AltName-->
- Source: <!--Source-->(SRD p133)<!--/Source-->
-  <!--Type-->Evocation<!--/Type--> <!--Level-->cantrip<!--/Level-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a bit of phosphorus or wychwood, or a glowworm)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Wizard<!--/Classes-->
### Description
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
AltName: '[Lumières dansantes](hd_spells_lumieres_dansantes.md)'
Source: (SRD p133)
Type: Evocation
Level: cantrip
CastingTime: 1 action
Range: 120 feet
Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm)
Duration: Concentration, up to 1 minute
Classes: Bard, Sorcerer, Wizard
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AttributesDictionary: >+
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Name: Dancing Lights
Markdown: >+
# <!--Name-->Dancing Lights<!--/Name-->
- MDR: <!--AltName-->[Lumières dansantes](hd_spells_lumieres_dansantes.md)<!--/AltName-->
- Source: <!--Source-->(SRD p133)<!--/Source-->
-  <!--Type-->Evocation<!--/Type--> <!--Level-->cantrip<!--/Level-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a bit of phosphorus or wychwood, or a glowworm)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Wizard<!--/Classes-->
### Description
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
AltName: '[Lumières dansantes](hd_spells_lumieres_dansantes.md)'
Source: (SRD p133)
Type: Evocation
Level: cantrip
CastingTime: 1 action
Range: 120 feet
Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm)
Duration: Concentration, up to 1 minute
Classes: Bard, Sorcerer, Wizard
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---
> [Spells (SRD p)](srd_spells.md)
---
# Dancing Lights
- MDR: [Lumières dansantes](hd_spells_lumieres_dansantes.md)
- Source: (SRD p133)
-  Evocation cantrip
- **Casting Time :** 1 action
- **Range :** 120 feet
- **Components :** V, S, M (a bit of phosphorus or wychwood, or a glowworm)
- **Duration :** Concentration, up to 1 minute
- Classes: Bard, Sorcerer, Wizard
### Description
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.