You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
AltName: '[Doigt de mort](hd_spells_doigt_de_mort.md)'
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
AltName: '[Doigt de mort](hd_spells_doigt_de_mort.md)'
- MDR: [Doigt de mort](hd_spells_doigt_de_mort.md)
- Source: (SRD p144)
-7th-level necromancy
- **Casting Time :** 1 action
- **Range :** 60 feet
- **Components :** V, S
- **Duration :** Instantaneous
- Classes: Sorcerer, Warlock, Wizard
### Description
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.