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AideDeJeu/Data/HD/srd_spells_incendiary_cloud.md

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---
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!SpellItem
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Name: Incendiary Cloud
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AltName: '[Nuage incendiaire](hd_spells_nuage_incendiaire.md)'
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Type: conjuration
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Level: 8
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CastingTime: 1 action
Range: 150 feet
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Sorcerer, Wizard
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Family: SpellVO
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Source: (SRD p157)
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Id: spells_vo.md#incendiary-cloud
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
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Attributes:
Name: Incendiary Cloud
Markdown: >+
# <!--Name-->Incendiary Cloud<!--/Name-->
- MDR: <!--AltName-->[Nuage incendiaire](hd_spells_nuage_incendiaire.md)<!--/AltName-->
- Source: <!--Source-->(SRD p157)<!--/Source-->
-  <!--Level-->8<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->150 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->
### Description
A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.
The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.
AltName: '[Nuage incendiaire](hd_spells_nuage_incendiaire.md)'
Source: (SRD p157)
Level: 8
Type: conjuration
CastingTime: 1 action
Range: 150 feet
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Sorcerer, Wizard
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AttributesDictionary: >+
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Name: Incendiary Cloud
Markdown: >+
# <!--Name-->Incendiary Cloud<!--/Name-->
- MDR: <!--AltName-->[Nuage incendiaire](hd_spells_nuage_incendiaire.md)<!--/AltName-->
- Source: <!--Source-->(SRD p157)<!--/Source-->
-  <!--Level-->8<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->150 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->
### Description
A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.
The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.
AltName: '[Nuage incendiaire](hd_spells_nuage_incendiaire.md)'
Source: (SRD p157)
Level: 8
Type: conjuration
CastingTime: 1 action
Range: 150 feet
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Sorcerer, Wizard
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---
> [Spells (SRD p)](srd_spells.md)
---
# Incendiary Cloud
- MDR: [Nuage incendiaire](hd_spells_nuage_incendiaire.md)
- Source: (SRD p157)
-  8th-level conjuration
- **Casting Time :** 1 action
- **Range :** 150 feet
- **Components :** V, S
- **Duration :** Concentration, up to 1 minute
- Classes: Sorcerer, Wizard
### Description
A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.
The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.