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AideDeJeu/Data/HD/srd_spells_water_walk.md

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---
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!SpellItem
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Name: Water Walk
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AltName: "[Marche sur l'eau](hd_spells_marche_sur_leau.md)"
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Type: transmutation
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Level: 3
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CastingTime: 1 action
Range: 30 feet
Components: V, S, M (a piece of cork)
Duration: 1 hour
Classes: Cleric, Druid, Ranger, Sorcerer
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Family: SpellVO
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Source: (SRD p191)
Ritual: ritual
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Id: spells_vo.md#water-walk
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
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Attributes:
Name: Water Walk
Markdown: >+
# <!--Name-->Water Walk<!--/Name-->
- MDR: <!--AltName-->[Marche sur l'eau](hd_spells_marche_sur_leau.md)<!--/AltName-->
- Source: <!--Source-->(SRD p191)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->)
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a piece of cork)<!--/Components-->
- **Duration :** <!--Duration-->1 hour<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid, Ranger, Sorcerer<!--/Classes-->
### Description
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
AltName: "[Marche sur l'eau](hd_spells_marche_sur_leau.md)"
Source: (SRD p191)
Level: 3
Type: transmutation
Ritual: ritual
CastingTime: 1 action
Range: 30 feet
Components: V, S, M (a piece of cork)
Duration: 1 hour
Classes: Cleric, Druid, Ranger, Sorcerer
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AttributesDictionary: >+
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Name: Water Walk
Markdown: >+
# <!--Name-->Water Walk<!--/Name-->
- MDR: <!--AltName-->[Marche sur l'eau](hd_spells_marche_sur_leau.md)<!--/AltName-->
- Source: <!--Source-->(SRD p191)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->)
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a piece of cork)<!--/Components-->
- **Duration :** <!--Duration-->1 hour<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid, Ranger, Sorcerer<!--/Classes-->
### Description
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
AltName: "[Marche sur l'eau](hd_spells_marche_sur_leau.md)"
Source: (SRD p191)
Level: 3
Type: transmutation
Ritual: ritual
CastingTime: 1 action
Range: 30 feet
Components: V, S, M (a piece of cork)
Duration: 1 hour
Classes: Cleric, Druid, Ranger, Sorcerer
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---
> [Spells (SRD p)](srd_spells.md)
---
# Water Walk
- MDR: [Marche sur l'eau](hd_spells_marche_sur_leau.md)
- Source: (SRD p191)
-  3th-level transmutation (ritual)
- **Casting Time :** 1 action
- **Range :** 30 feet
- **Components :** V, S, M (a piece of cork)
- **Duration :** 1 hour
- Classes: Cleric, Druid, Ranger, Sorcerer
### Description
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.