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Data/HD/srd_monsters_gray_ooze.md
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---
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!MonsterVO
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Type: ooze
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Size: Medium
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Alignment: unaligned
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ArmorClass: 8
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HitPoints: 22 (3d8 + 9)
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Speed: 10 ft., climb 10 ft.
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Strength: 12 (+1)
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Dexterity: ' 6 (-2)'
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Constitution: 16 (+3)
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Intelligence: ' 1 (-5)'
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Wisdom: ' 6 (-2)'
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Charisma: ' 2 (-4)'
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Skills: Stealth +2
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ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
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DamageResistances: acid, cold, fire
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Senses: blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 8
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Languages: '-'
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Challenge: 1/2 (100 XP)
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Id: monsters_vo.md#gray-ooze
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Gray Ooze
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Vase grise](hd_monsters_vase_grise.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Gray Ooze
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- CEO: [Vase grise](hd_monsters_vase_grise.md)
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- Medium ooze, unaligned
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- **Armor Class** 8
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- **Hit Points** 22 (3d8 + 9)
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- **Speed** 10 ft., climb 10 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|12 (+1)| 6 (-2)|16 (+3)| 1 (-5)| 6 (-2)| 2 (-4)|
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- **Skills** Stealth +2
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- **Senses** blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 8
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- **Languages** -
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- **Challenge** 1/2 (100 XP)
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- **Damage Resistances** acid, cold, fire
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- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, prone
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## Special Features
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**_Amorphous_**. The ooze can move through a space as narrow as 1 inch wide without squeezing.
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**_Corrode Metal_**. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
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The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
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**_False Appearance_**. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
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## Actions
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**_Pseudopod_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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_Hit_: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
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