2.3 KiB
| Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Skills | ConditionImmunities | DamageResistances | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ooze | Medium | unaligned | 8 | 22 (3d8 + 9) | 10 ft., climb 10 ft. | 12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 2 (-4) | Stealth +2 | blinded, charmed, deafened, exhaustion, frightened, prone | acid, cold, fire | blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 8 | - | 1/2 (100 XP) | monsters_vo.md#gray-ooze | monsters_vo.md#monsters-npc-and-animals | Gray Ooze | Monsters, NPC and Animals | 1 | [Vase grise](hd_monsters_vase_grise.md) |
Gray Ooze
- CEO: Vase grise
- Medium ooze, unaligned
- Armor Class 8
- Hit Points 22 (3d8 + 9)
- Speed 10 ft., climb 10 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 2 (-4) |
- Skills Stealth +2
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Languages -
- Challenge 1/2 (100 XP)
- Damage Resistances acid, cold, fire
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Special Features
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.