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AideDeJeu/Data/HD/srd_monsters_goat.md
2019-02-13 14:02:18 +01:00

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---
!MonsterVO
Type: beast
Size: Medium
Alignment: unaligned
ArmorClass: 10
HitPoints: 4 (1d8)
Speed: 40 ft.
Strength: 12 (+1)
Dexterity: 10 (+0)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: passive Perception 10
Languages: '-'
Challenge: 0 (10 XP)
Id: monsters_vo.md#goat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Goat
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Chèvre](hd_monsters_chevre.md)'
Attributes: {}
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Goat
- CEO: [Chèvre](hd_monsters_chevre.md)
-  Medium beast, unaligned
- **Armor Class** 10
- **Hit Points** 4 (1d8)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|12 (+1)|10 (+0)|11 (+0)| 2 (-4)|10 (+0)| 5 (-3)|
- **Senses** passive Perception 10
- **Languages** -
- **Challenge** 0 (10 XP)
## Special Features
**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
## Actions
**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
_Hit_: 3 (1d4 + 1) bludgeoning damage.