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AideDeJeu/Data/HD/srd_monsters_gold_dragon_wyrmling.md
2019-02-13 14:02:18 +01:00

2.2 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills DamageImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
dragon Medium lawful good 17 (natural armor) 60 (8d8 + 24) 30 ft., fly 60 ft., swim 30 ft. 19 (+4) 14 (+2) 17 (+3) 14 (+2) 11 (+0) 16 (+3) Dex +4, Con +5, Wis +2, Cha +5 Perception +4, Stealth +4 fire blindsight 10 ft., darkvision 60 ft., passive Perception 14 Draconic 3 (700 XP) monsters_vo.md#gold-dragon-wyrmling monsters_vo.md#monsters-npc-and-animals Gold Dragon Wyrmling Monsters, NPC and Animals 1 [Dragonnet d'or](hd_monsters_dragonnet_dor.md)

 Monsters, NPC and Animals


Gold Dragon Wyrmling

  • CEO: Dragonnet d'or
  •  Medium dragon, lawful good
  • Armor Class 17 (natural armor)
  • Hit Points 60 (8d8 + 24)
  • Speed 30 ft., fly 60 ft., swim 30 ft.
STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 17 (+3) 14 (+2) 11 (+0) 16 (+3)
  • Saving Throws Dex +4, Con +5, Wis +2, Cha +5
  • Skills Perception +4, Stealth +4
  • Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
  • Languages Draconic
  • Challenge 3 (700 XP)
  • Damage Immunities fire

Special Features

Amphibious. The dragon can breathe air and water.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 9 (1d10 + 4) piercing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.