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AideDeJeu/Data/HD/srd_monsters_grimlock.md
2019-02-13 14:02:18 +01:00

1.8 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills ConditionImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
humanoid (grimlock) Medium neutral evil 11 11 (2d8 + 2) 30 ft. 16 (+3) 12 (+1) 12 (+1) 9 (-1) 8 (-1) 6 (-2) Athletics +5, Perception +3, Stealth +3 blinded blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13 Undercommon 1/4 (50 XP) monsters_vo.md#grimlock monsters_vo.md#monsters-npc-and-animals Grimlock Monsters, NPC and Animals 1 [Torve](hd_monsters_torve.md)

 Monsters, NPC and Animals


Grimlock

  • CEO: Torve
  •  Medium humanoid (grimlock), neutral evil
  • Armor Class 11
  • Hit Points 11 (2d8 + 2)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 12 (+1) 9 (-1) 8 (-1) 6 (-2)
  • Skills Athletics +5, Perception +3, Stealth +3
  • Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
  • Languages Undercommon
  • Challenge 1/4 (50 XP)
  • Condition Immunities blinded

Special Features

Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.