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			73 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| !MonsterVO
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| Type: monstrosity
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| Size: Large
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| Alignment: chaotic evil
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| ArmorClass: 13 (natural armor)
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| HitPoints: 97 (13d10 + 26)
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| Speed: 30 ft.
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| Strength: 16 (+3)
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| Dexterity: 13 (+1)
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| Constitution: 15 (+2)
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| Intelligence: 14 (+2)
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| Wisdom: 15 (+2)
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| Charisma: 16 (+3)
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| Skills: Deception +7, Insight +4, Stealth +3
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| Senses: darkvision 60 ft., passive Perception 12
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| Languages: Abyssal, Common
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| Challenge: 4 (1100 XP)
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| Id: monsters_vo.md#lamia
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| ParentLink: monsters_vo.md#monsters-npc-and-animals
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| Name: Lamia
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| ParentName: Monsters, NPC and Animals
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| NameLevel: 1
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| AltName: '[Lamie](hd_monsters_lamie.md)'
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| Attributes: {}
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| ---
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| > [Monsters, NPC and Animals](srd_monsters.md)
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| 
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| ---
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| 
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| # Lamia
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| 
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| - CEO: [Lamie](hd_monsters_lamie.md)
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| -  Large monstrosity, chaotic evil
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| - **Armor Class** 13 (natural armor)
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| - **Hit Points** 97 (13d10 + 26)
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| - **Speed** 30 ft.
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| 
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |16 (+3)|13 (+1)|15 (+2)|14 (+2)|15 (+2)|16 (+3)|
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| 
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| - **Skills** Deception +7, Insight +4, Stealth +3
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| - **Senses** darkvision 60 ft., passive Perception 12
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| - **Languages** Abyssal, Common
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| - **Challenge** 4 (1100 XP)
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| 
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| ## Special Features
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| 
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| **_Innate Spellcasting_**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
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| 
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| At will: _[disguise self](srd_spells_disguise_self.md)_ (any humanoid form), _[major image](srd_spells_major_image.md)_
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| 
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| 3/day each: _[charm person](srd_spells_charm_person.md)_, _[mirror image](srd_spells_mirror_image.md)_, _[scrying](srd_spells_scrying.md)_, _[suggestion](srd_spells_suggestion.md)_
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| 
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| 1/day: _[geas](srd_spells_geas.md)_
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| 
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| ## Actions
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| 
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| **_Multiattack_**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
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| 
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| **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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| 
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| _Hit_: 14 (2d10 + 3) slashing damage.
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| 
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| **_Dagger_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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| 
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| _Hit_: 5 (1d4 + 3) piercing damage.
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| 
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| **_Intoxicating Touch_**. Melee Spell Attack: +5 to hit, reach 5 ft., one creature.
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| 
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| _Hit_: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
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| 
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