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AideDeJeu/Data/HD/srd_monsters_stirge.md
2019-02-13 14:02:18 +01:00

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---
!MonsterVO
Type: beast
Size: Tiny
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 2 (1d4)
Speed: 10 ft., fly 40 ft.
Strength: ' 4 (-3)'
Dexterity: 16 (+3)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: ' 8 (-1)'
Charisma: ' 6 (-2)'
Senses: darkvision 60 ft., passive Perception 9
Languages: '-'
Challenge: 1/8 (25 XP)
Id: monsters_vo.md#stirge
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Stirge
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Strige](hd_monsters_strige.md)'
Attributes: {}
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Stirge
- CEO: [Strige](hd_monsters_strige.md)
-  Tiny beast, unaligned
- **Armor Class** 14 (natural armor)
- **Hit Points** 2 (1d4)
- **Speed** 10 ft., fly 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
| 4 (-3)|16 (+3)|11 (+0)| 2 (-4)| 8 (-1)| 6 (-2)|
- **Senses** darkvision 60 ft., passive Perception 9
- **Languages** -
- **Challenge** 1/8 (25 XP)
## Special Features
**_Blood Drain_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
_Hit_: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.