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| Family | Level | Type | CastingTime | Range | Components | Duration | Classes | Id | ParentLink | Name | ParentName | NameLevel | AltName | Source | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SpellVO | 6 | evocation | 1 action | Self (60-foot line) | V, S, M (a magnifying glass) | Concentration, up to 1 minute | Druid, Sorcerer, Wizard | spells_vo.md#sunbeam | spells_vo.md#spells-srd-p | Sunbeam | Spells (SRD p) | 1 | [Rayon de soleil](hd_spells_rayon_de_soleil.md) | (SRD p184) |
Sunbeam
- MDR: Rayon de soleil
- Source: (SRD p184)
- 6th-level evocation
- Casting Time : 1 action
- Range : Self (60-foot line)
- Components : V, S, M (a magnifying glass)
- Duration : Concentration, up to 1 minute
- Classes: Druid, Sorcerer, Wizard
Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.