1.5 KiB
| Family | Level | Type | CastingTime | Range | Components | Duration | Classes | Id | ParentLink | Name | ParentName | NameLevel | AltName | Source | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SpellVO | 6 | transmutation | 1 minute | 30 feet | V, S, M (fire and holy water) | 8 hours | Druid | spells_vo.md#wind-walk | spells_vo.md#spells-srd-p | Wind Walk | Spells (SRD p) | 1 | [Marche sur le vent](hd_spells_marche_sur_le_vent.md) | (SRD p192) |
Wind Walk
- MDR: Marche sur le vent
- Source: (SRD p192)
- 6th-level transmutation
- Casting Time : 1 minute
- Range : 30 feet
- Components : V, S, M (fire and holy water)
- Duration : 8 hours
- Classes: Druid
Description
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.