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AideDeJeu/Data/HD/srd_spells_wind_walk.md
2019-03-10 01:28:10 +01:00

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Family Level Type CastingTime Range Components Duration Classes Id ParentLink Name ParentName NameLevel AltName Source Attributes
SpellVO 6 transmutation 1 minute 30 feet V, S, M (fire and holy water) 8 hours Druid spells_vo.md#wind-walk spells_vo.md#spells-srd-p Wind Walk Spells (SRD p) 1 [Marche sur le vent](hd_spells_marche_sur_le_vent.md) (SRD p192)

 Spells (SRD p)


Wind Walk

  • MDR: Marche sur le vent
  • Source: (SRD p192)
  •  6th-level transmutation
  • Casting Time : 1 minute
  • Range : 30 feet
  • Components : V, S, M (fire and holy water)
  • Duration : 8 hours
  • Classes: Druid

Description

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.