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AideDeJeu/Data/HD/srd_monsters_adult_white_dragon.md
2019-01-22 20:05:41 +01:00

3.5 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills DamageImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName
dragon Huge chaotic evil 18 (natural armor) 200 (16d12 + 96) 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft. 22 (+6) 10 (+0) 22 (+6) 8 (-1) 12 (+1) 12 (+1) Dex +5, Con +11, Wis +6, Cha +6 Perception +11, Stealth +5 cold blindsight 60 ft., darkvision 120 ft., passive Perception 21 Common, Draconic 13 (10000 XP) monsters_vo.md#adult-white-dragon monsters_vo.md#monsters-npc-and-animals Adult White Dragon Monsters, NPC and Animals 1 [Dragon blanc adulte](hd_monsters_dragon_blanc_adulte.md)

 Monsters, NPC and Animals


Adult White Dragon

  • CEO: Dragon blanc adulte
  •  Huge dragon, chaotic evil
  • Armor Class 18 (natural armor)
  • Hit Points 200 (16d12 + 96)
  • Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 22 (+6) 8 (-1) 12 (+1) 12 (+1)
  • Saving Throws Dex +5, Con +11, Wis +6, Cha +6
  • Skills Perception +11, Stealth +5
  • Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
  • Languages Common, Draconic
  • Challenge 13 (10000 XP)
  • Damage Immunities cold

Special Features

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.