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AideDeJeu/Data/HD/srd_monsters_copper_dragon_wyrmling.md
2019-01-22 20:05:41 +01:00

2.3 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills DamageImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName
dragon Medium chaotic good 16 (natural armor) 22 (4d8 + 4) 30 ft., climb 30 ft., fly 60 ft. 15 (+2) 12 (+1) 13 (+1) 14 (+2) 11 (+0) 13 (+1) Dex +3, Con +3, Wis +2, Cha +3 Perception +4, Stealth +3 acid blindsight 10 ft., darkvision 60 ft., passive Perception 14 Draconic 1 (200 XP) monsters_vo.md#copper-dragon-wyrmling monsters_vo.md#monsters-npc-and-animals Copper Dragon Wyrmling Monsters, NPC and Animals 1 [Dragonnet de cuivre](hd_monsters_dragonnet_de_cuivre.md)

 Monsters, NPC and Animals


Copper Dragon Wyrmling

  • CEO: Dragonnet de cuivre
  •  Medium dragon, chaotic good
  • Armor Class 16 (natural armor)
  • Hit Points 22 (4d8 + 4)
  • Speed 30 ft., climb 30 ft., fly 60 ft.
STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 13 (+1) 14 (+2) 11 (+0) 13 (+1)
  • Saving Throws Dex +3, Con +3, Wis +2, Cha +3
  • Skills Perception +4, Stealth +3
  • Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
  • Languages Draconic
  • Challenge 1 (200 XP)
  • Damage Immunities acid

Special Features

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Acid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

Slowing Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.