mirror of
https://github.com/Nioux/AideDeJeu.git
synced 2025-10-30 06:56:10 +00:00
1.4 KiB
1.4 KiB
| Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| beast | Medium | unaligned | 10 | 4 (1d8) | 40 ft. | 12 (+1) | 10 (+0) | 11 (+0) | 2 (-4) | 10 (+0) | 5 (-3) | passive Perception 10 | - | 0 (10 XP) | monsters_vo.md#goat | monsters_vo.md#monsters-npc-and-animals | Goat | Monsters, NPC and Animals | 1 | [Chèvre](hd_monsters_chevre.md) |
Goat
- CEO: Chèvre
- Medium beast, unaligned
- Armor Class 10
- Hit Points 4 (1d8)
- Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 11 (+0) | 2 (-4) | 10 (+0) | 5 (-3) |
- Senses passive Perception 10
- Languages -
- Challenge 0 (10 XP)
Special Features
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) bludgeoning damage.