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1.7 KiB
1.7 KiB
| Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| monstrosity | Large | chaotic evil | 13 (natural armor) | 45 (6d10 + 12) | 10 ft., swim 40 ft. | 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | darkvision 60 ft., passive Perception 10 | Abyssal, Aquan | 2 (450 XP) | monsters_vo.md#merrow | monsters_vo.md#monsters-npc-and-animals | Merrow | Monsters, NPC and Animals | 1 | [Merrow](hd_monsters_merrow.md) |
Merrow
- CEO: Merrow
- Large monstrosity, chaotic evil
- Armor Class 13 (natural armor)
- Hit Points 45 (6d10 + 12)
- Speed 10 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
- Senses darkvision 60 ft., passive Perception 10
- Languages Abyssal, Aquan
- Challenge 2 (450 XP)
Special Features
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.