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AideDeJeu/Data/HD/srd_monsters_nightmare.md
2019-01-22 20:05:41 +01:00

1.7 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma DamageImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName
fiend Large neutral evil 13 (natural armor) 68 (8d10 + 24) 60 ft., fly 90 ft. 18 (+4) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2) fire passive Perception 11 understands Abyssal, Common, and Infernal but can't speak 3 (700 XP) monsters_vo.md#nightmare monsters_vo.md#monsters-npc-and-animals Nightmare Monsters, NPC and Animals 1 [Destrier noir](hd_monsters_destrier_noir.md)

 Monsters, NPC and Animals


Nightmare

  • CEO: Destrier noir
  •  Large fiend, neutral evil
  • Armor Class 13 (natural armor)
  • Hit Points 68 (8d10 + 24)
  • Speed 60 ft., fly 90 ft.
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2)
  • Senses passive Perception 11
  • Languages understands Abyssal, Common, and Infernal but can't speak
  • Challenge 3 (700 XP)
  • Damage Immunities fire

Special Features

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.