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2.3 KiB
2.3 KiB
| Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Skills | DamageImmunities | ConditionImmunities | DamageResistances | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| undead | Medium | chaotic evil | 12 | 16 (3d8 + 3) | 40 ft. | 6 (-2) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 8 (-1) | Stealth +4 (+6 in dim light or darkness) | necrotic, poison | exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained | acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks | darkvision 60 ft., passive Perception 10 | - | 1/2 (100 XP) | monsters_vo.md#shadow | monsters_vo.md#monsters-npc-and-animals | Shadow | Monsters, NPC and Animals | 1 | [Ombre](hd_monsters_ombre.md) |
Shadow
- CEO: Ombre
- Medium undead, chaotic evil
- Armor Class 12
- Hit Points 16 (3d8 + 3)
- Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 8 (-1) |
- Skills Stealth +4 (+6 in dim light or darkness)
- Senses darkvision 60 ft., passive Perception 10
- Languages -
- Challenge 1/2 (100 XP)
- Damage Immunities necrotic, poison
- Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Vulnerabilities radiant
- Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Special Features
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.