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AideDeJeu/Data/HD/srd_spells_sunbeam.md
2019-01-22 20:05:41 +01:00

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Level Type CastingTime Range Components Duration Classes Id ParentLink Name ParentName NameLevel AltName Source
6 evocation 1 action Self (60-foot line) V, S, M (a magnifying glass) Concentration, up to 1 minute Druid, Sorcerer, Wizard spells_vo.md#sunbeam spells_vo.md#spells-srd-p Sunbeam Spells (SRD p) 1 [Rayon de soleil](hd_spells_rayon_de_soleil.md) (SRD p184)

 Spells (SRD p)


Sunbeam

  • MDR: Rayon de soleil
  • Source: (SRD p184)
  •  6th-level evocation
  • Casting Time : 1 action
  • Range : Self (60-foot line)
  • Components : V, S, M (a magnifying glass)
  • Duration : Concentration, up to 1 minute
  • Classes: Druid, Sorcerer, Wizard

Description

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.