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AideDeJeu/Data/HD/srd_monsters_mummy.md
2019-01-22 20:05:41 +01:00

2.6 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName
undead Medium lawful evil 11 (natural armor) 58 (9d8 + 18) 20 ft. 16 (+3) 8 (-1) 15 (+2) 6 (-2) 10 (+0) 12 (+1) Wis +2 necrotic, poison charmed, exhaustion, frightened, paralyzed, poisoned bludgeoning, piercing, and slashing from nonmagical attacks darkvision 60 ft., passive Perception 10 the languages it knew in life 3 (700 XP) monsters_vo.md#mummy monsters_vo.md#monsters-npc-and-animals Mummy Monsters, NPC and Animals 1 [Momie](hd_monsters_momie.md)

 Monsters, NPC and Animals


Mummy

  • CEO: Momie
  •  Medium undead, lawful evil
  • Armor Class 11 (natural armor)
  • Hit Points 58 (9d8 + 18)
  • Speed 20 ft.
STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 15 (+2) 6 (-2) 10 (+0) 12 (+1)
  • Saving Throws Wis +2
  • Senses darkvision 60 ft., passive Perception 10
  • Languages the languages it knew in life
  • Challenge 3 (700 XP)
  • Damage Immunities necrotic, poison
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
  • Damage Vulnerabilities fire
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Special Features

Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.