1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-30 06:56:10 +00:00
AideDeJeu/Data/HD/srd_monsters_hydra.md
2019-04-14 20:42:13 +02:00

7.3 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO monstrosity Huge unaligned 15 (natural armor) 172 (15d12 + 75) 30 ft., swim 30 ft. 20 (+5) 12 (+1) 20 (+5) 2 (-4) 10 (+0) 7 (-2) Perception +6 darkvision 60 ft., passive Perception 16 - 8 (3900 XP) monsters_vo.md#hydra monsters_vo.md#monsters-npc-and-animals Hydra Monsters, NPC and Animals 1 [Hydre](hd_monsters_hydre.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge
Hydra # <!--Name-->Hydra<!--/Name--> - CEO: <!--AltName-->[Hydre](hd_monsters_hydre.md)<!--/AltName--> -  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->| - **Skills** <!--Skills-->Perception +6<!--/Skills--> - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge--> ## Special Features **_Hold Breath_**. The hydra can hold its breath for 1 hour. **_Multiple Heads_**. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being [blinded](srd_conditions_blinded.md), charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way. **_Reactive Heads_**. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks. **_Wakeful_**. While the hydra sleeps, at least one of its heads is awake. ## Actions **_Multiattack_**. The hydra makes as many bite attacks as it has heads. **_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. _Hit_: 10 (1d10 + 5) piercing damage. [Hydre](hd_monsters_hydre.md) Huge monstrosity unaligned 15 (natural armor) 172 (15d12 + 75) 30 ft., swim 30 ft. 20 (+5) 12 (+1) 20 (+5) 2 (-4) 10 (+0) 7 (-2) Perception +6 darkvision 60 ft., passive Perception 16 - 8 (3900 XP)
Name: Hydra Markdown: >+ # <!--Name-->Hydra<!--/Name--> - CEO: <!--AltName-->[Hydre](hd_monsters_hydre.md)<!--/AltName--> -  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->| - **Skills** <!--Skills-->Perception +6<!--/Skills--> - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge--> ## Special Features **_Hold Breath_**. The hydra can hold its breath for 1 hour. **_Multiple Heads_**. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being [blinded](srd_conditions_blinded.md), charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way. **_Reactive Heads_**. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks. **_Wakeful_**. While the hydra sleeps, at least one of its heads is awake. ## Actions **_Multiattack_**. The hydra makes as many bite attacks as it has heads. **_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. _Hit_: 10 (1d10 + 5) piercing damage. AltName: '[Hydre](hd_monsters_hydre.md)' Size: Huge Type: monstrosity Alignment: unaligned ArmorClass: 15 (natural armor) HitPoints: 172 (15d12 + 75) Speed: 30 ft., swim 30 ft. Strength: 20 (+5) Dexterity: 12 (+1) Constitution: 20 (+5) Intelligence: ' 2 (-4)' Wisdom: 10 (+0) Charisma: ' 7 (-2)' Skills: Perception +6 Senses: darkvision 60 ft., passive Perception 16 Languages: '-' Challenge: 8 (3900 XP)

 Monsters, NPC and Animals


Hydra

  • CEO: Hydre
  •  Huge monstrosity, unaligned
  • Armor Class 15 (natural armor)
  • Hit Points 172 (15d12 + 75)
  • Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 20 (+5) 2 (-4) 10 (+0) 7 (-2)
  • Skills Perception +6
  • Senses darkvision 60 ft., passive Perception 16
  • Languages -
  • Challenge 8 (3900 XP)

Special Features

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the hydra sleeps, at least one of its heads is awake.

Actions

Multiattack. The hydra makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

Hit: 10 (1d10 + 5) piercing damage.